Magic: Legends updates fans on performance tweaks, tutorial progress, and the mid-April build

    
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Keeping it up

The soft launch of Magic: Legends doesn’t mean the game isn’t still in testing, and a new letter from executive producer Steve Ricossa to the community is all about the work still being done to bring the game through its current beta phase. Progress is being made on the game’s performance issues and bug fixes, with a large number of fixes and tweaks promised for the game’s mid-April update, something that is approaching with alacrity as we approach… well, the middle of April.

Ricossa also notes that the game is going to make it easier to move quickly through some of the tutorial stages so players can start getting into the meat of the game faster. There will also be unlocks of a full 12-card starter deck for each class that is unlocked through normal play or bought in the shop, so players will be starting out with a more exhaustive arsenal (and these awards are retroactive for classes already unlocked). Check out the full letter for a few more details on how the team is working to ensure that the game keeps moving closer to a proper full launch.

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Greaterdivinity

I’m waiting for the April patch, but I’ve long since uninstalled. Nothing they’re saying so far is terribly exciting to me, and they continue to skirt around bigger issues rather than address them head-on.

This really feels like a polished early beta where they’re getting feedback and balancing systems, not a fully launched “open beta” product with a cash shop.

But hey, I guess we finally know what that event that some of us kept seeing and getting confused about is all about! And that double BP XP events should help with the continually broken BP system that I guess they didn’t think needed any testing before rolling out as a monetized feature. I’ll give their producer props for the communication though, 3 updates in 4 weeks is pretty solid, even if I’m salty about the content of those updates.

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Blake

Yea I uninstalled the game myself yesterday. Just not ready, and also just not in the mood to test a game like this one. I’m enjoying testing New World but this one … nah.

Din Djarin
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Din Djarin

New World is an MMO I’m actually looking forward to. Wasn’t too interested in it when it was primarily a PVP game, but from what I’ve seen in various dev updates in recent months, it seems they’re adding a strong PVE component to it as well.

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Blake

Yea they have been making a lot of positive changes of late. I’m really impressed with the work they’ve done so far and really am looking forward to see how much more they get done for the new launch date.

As much as the delays have been annoying, in the end they’ll be well worth it. You only get one launch.

Din Djarin
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Din Djarin

Better to delay the launch and have it more polished, than set an arbitrary “must release” deadline with a buggy mess. First impressions are usually what hooks new players, or drives them away. Magic: Legends has already lost that battle.

Din Djarin
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Din Djarin

Really not sure why anyone expected anything differently…

Cryptic’s track record when it comes to MMOs have never been good. Last good MMO they made, they were still being published by NCSoft (City of Heroes).

Champions, Star Trek Online, Neverwinter and now Magic: Legends. All based on the same outdated game engine, and all plagued by the same ancient bugs that never get fixed. All Cryptic knows these days, is how to monetize the s**t out of their games. And the “whales” who keep them afloat, are too gullible or too stupid to realize they’re being scammed all day long.

I still occasionally play STO, but it’s few and far between as the game doesn’t really “improve” over time. When Magic: Legends released in Open Beta, it felt like a barely playable Alpha. The fact that Cryptic decided to open the floodgates to monetization already, proves they are merely in it for the dollars.

Champions Online is already on the cusp of being “maintenance mode” (which generally precedes a complete shutdown). With Magic: Legends being “the next thing”, I have no doubt Champions will be shutdown within the next year. Only reason STO remains afloat is the inclusion of “Star Trek” in it’s title. Had it been called Spaceship Combat Online, it would never have lasted through the Atari years.

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Greaterdivinity

Honestly…STO sucked but there were mitigating circumstances, and they’ve done a pretty good job with it. Neverwinter had a pretty decent launch too if memory serves.

It’s things like regressing to the point where THERE ARE NO GRAPHICAL CUSTOMIZATION OPTIONS IN A PC GAME astounds me. Even if I may not like all their design decisions, their games are usually well/competently designed for the most part. ML though…this is some of the worst design I’ve seen in ages.

I know a lot of this likely comes from PWE, but the team really isn’t doing themselves any favors with this kind of communication. Needs to be much more CM involvement in the immediate and none of these updates have come close to being as comprehensive as they need to be given the massive issues facing the game.

I hate that I feel this way, but I already don’t see much of a future left for the game. Especially if the anecdotal reports of endgame group content being a barren wasteland where you can’t find others to play with is true.