Guild Wars 2 starts its return to Living World Season 2 on May 25

    
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The overall Guild Wars 2 story has been moving through a lot of Living World content since the game’s initial launch, and so it’s possible you might have missed certain installments along the way. Considering that all of this is pretty important to understanding where the game is now, it can be a bit of a problem. Hence the start of the return back to Season 2 of the Living World story starting on May 25th, in which players can catch up with the story content like it was fresh all over again.

Each week, two episodes from the game’s second season will be highlighted, with players who log in during the week given the episodes to play for free afterwards. For those who’ve already cleared the content and might otherwise be inclined to sit it out, players will also have new achievements to chase in the hopes of ultimately unlocking legendary rewards. So get on in there and start going back through the story once the episodes roll around starting next Tuesday.

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Ardra Diva

i need to play this game more often. I really enjoy the underwater elements.

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Songs for Children

Right? It’s one of the few MMORPGs with enjoyable underwater combat.

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styopa

I have to say, it’s a pretty great deal. If you even faintly are interested in GW2, just login for 5 mins a couple of times each week* and you’re getting what amount to DLC for free. (I mean, yeah, it’s about $2 each to buy them but a single season is often 6+ episodes and…FREEEEEEEE)

Plus, understand too that story-specific tokens/vendors are only unlocked by completing that little bit of story, so certain episodes (S03E03, for probably the best example) means you can now farm those tokens (in this case picking winterberries) from the zone and thus relatively simply get Ascended amulets, rings, backpacks, etc for your toons.

Finally, TBH while Central Tyria (old GW2) is sprawling and the whole paradigm of hearts and chores and such can feel both more authentically real and tedious, the LWS episodes are generally quite tightly designed with smaller zones more densely packed with stuff to do, harder mobs, interesting mechanics, popular meta-events (usually because the rewards are good) as well as more thoughtful design and conveniences like banking in some villages, etc.

Pluses and minuses: the stories are still the extremely sappy emotionalist mush (Braham misses his mommy!) whether that floats your boat or not, but it’s Anet, you should expect that. The game play is generally of a pretty high standard, the mechanics pretty tight, and simply put, they’re mostly pretty fun zones. 100% worth doing.

*not sure precisely how they mean “we’ll spotlight two episodes of Living World Season 2 each week, in chronological order.”…does that mean S02E01 and S02E02 will BOTH be available all the first week (ie login, get 2 stories unlocked), or if they’re going to sequence, meaning login Monday to get S02E01, Friday to get S02E02. Obviously, we’ll know with that first login May 26. I think the former.

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Greaterdivinity

Welp, may as well go back to it since it’s been ages since I last played it and I might be able to get my first legendary out of it!

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styopa

Day 1 player, dropped out after about a year, been playing again hard since Oct, totally worth going back.
…but you might want to temper that Legendary thing unless you stocked up craptons of mats from your former times or had lots of in game gold. They’re still ruinously expensive and long-grind to make. :)
Game’s pretty fun though. If you don’t have them Hot and PoF are pretty nearly required; mounts alone (PoF) are a great addition.

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Greaterdivinity

Oh, is it gonna be expensive as heck? I’ve never crafted one but I thought this one was going to be a bit easier than the usual. Maybe it might be a bit less in reach than I thought.

I’m actually back as well, even with the last update being pretty underwhelming for me. Slowly catching up on the mastery grind (which at this point it’s just a chore, but oh well) and doing some achievements I’ve been wanting to clear out. It’s enjoyable, especially since I’m fixing my builds/gear a bit, especially after it seems that FB got some nice and completely unnecessary buffs. Why on earth does my heal in a 9.5s cooldown grant 8s of Quickness? It’s broken and OP but I don’t care, it’s great!

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styopa

Depends on what you mean by expensive. :)
I’m managing to stay around 100g, but it was a slog to get here without selling my banks full of mats (because even crafting ascended stuff is…going to empty them significantly).

If you’re grinding masteries and mainly HP, look in LFG – every HoT zone for sure has HP trains that (as long as you have a bunny) can get you 200 hp in a couple of hours of frenzied meta-like chasing. They’re actually fun.

Check out https://gw2efficiency.com
You can see the pricing, and if you put in your code from Arenanet, based on your bank stocks. :) It’s super useful, I am constantly checking it.
The HMS Divinity – a truly absurd weapon – is the only one I’d consider building, and that’s over 2600g without my mats, ‘only’ 2075 with.
comment image
Aura
Sea foam or fog billows from the player’s wrists and trails out behind them as they move.
Upon drawing the weapon, there is a splash effect around the player.
Draw/Stow effects
When drawing the weapon, the masts unfold, the sails go up, the ship’s wheel spins, and three small cannons stick out of each side of the ship and fire in sequence.
Upon stowing the weapon, the ship’s wheel spins, the cannons retract, the sails lower, and the masts fold down.
Footfalls
Small puddles of water with ripples, like a cannonball landed in them.

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Greaterdivinity

Oh, I’m not “behind”, I’m up to date on all the story content and whatnot and played through everything. I just didn’t really keep up with all the IBS stuff so I’m focusing on finishing that grind. IMO the HoT/PoF masteries are MUCH better and feel more useful and didn’t feel like as much of a grind compared to these.

I’ve got a ton of random mats, but I’m mostly poor. Around 200G now after buying a new set for my FB with proper stats. I can definitely make more if I want to liquidate things like my mystic coins I’ve never used but mostly collect. Just slowly tinkering away on in-game projects like an old retiree puttering around the house with “to-do” lists : P

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styopa

I feel you there.
BTW the mystic coins (converting them to clovers, afaik) is the main way to mitigate costs of legendaries, so you don’t want to burn those if you ever think that’s a goal….they’re worth I think over 2g each now…