Jedi have arrived to Star Wars Galaxies’ Empire in Flames rogue server

    
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We talk a lot about Star Wars Galaxies Legends and the SWGemu here on MOP, and we even covered the… let’s call it tumultuous launch of SWG Restoration III, but there are plenty of other SWG emulators and rogue servers rolling around the galaxy. Today I want to point to another one that I’ve tried in the past, Empire in Flames, which stood out to me as being exceptionally roleplayer-friendly, with a hybrid skill/class system, strict player cities, gobs of unique species, an NGE-like munitions revamp, a custom combat system, new instances, plans for underworld and Mandalorian content, and a setting that (as the name suggests) puts the storyline after the destruction of the second Death Star (which means many of the stock themeparks aren’t in the game).

“Empire in Flames began conceptually before the shutdown of the live servers with a design friendly to Roleplayers, PvE players, PvPers, and pilots. It started as, ‘What’s your ideal server?’ It started with a new profession system, expanded to housing and races, and dreamed of a Galactic Civil War in practice instead of imagination. In short, it’s the concept of a Star Wars game as dreamed by a small group of long-time Starsider players – players who were RPers, PvErs, PvPers, crafters, and pilots, none of whom fell into the trap that any of the major combat systems – pre-CU, CU, or NGE – was by any means perfect.”

MOP reader Gaius recently put the server back on my radar as the developers have begun posting new feature articles and released a big update in May called Schisms of the Force. And as the title suggests, it introduced a Jedi unlock system and Jedi content into the long-running emu.

The bad news is that someone has already beaten you to unlocking it, after several weeks of play. And while there is a mention of holocrons, the whole Jedi system appears to have been rewritten around alignment. “Jedi on EiF is built as an experience unlike any other – quests, meditation, travel, conversation, and only occasional combat in place of grinding massive quantities of XP,” the player devs write. “But some mysteries need to be unveiled – if only a little – to help new player Jedi understand their place in the galaxy.”

Source: EIF. Thanks, Gaius!
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Ardra Diva

I liked how it was pre-NGE. When you saw a lightsaber come out, it was a pretty big deal. Whoah… a Jedi? They were as rare as they should have been in that timeline, and a high-status reward for a heck of a lot of work the player had done.

Fisty
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Fisty

I’ve seen this one mentioned a lot, but never realized how attuned to me it may be. I love a good solid community. I choose low pop servers on MMO’s because people generally police themselves rather well when they are forced to work with everyone else. I had no idea the RP community was core to it, which is my new favorite way to play in my 40’s, since I just casual myself around most of the time. Based on this I’ll give it a try. That and Bruno liking it and not giving it hell at all, seems like a decent thumbs up.

Oh, and strict player cities? That is the dream. I don’t know if it’s true, but I imagine many of these player cities cantinas are getting used.

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Bruno Brito

The problem is the small population. EiF is really small. REALLY small. basically, you can settle near cities and add to their size, if i well recall.

Lack of content hurts all non-NGE emus which is why i keep hitting this key where all custom-emus should just move to NGE and reverse-engineer their skill system.

Fisty
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Fisty

I have had my most fun in the online world on 50 person Minecraft and MUD servers, so that sounds like a positive to me. Lack of NGE niceties sucks, but I bet it entertains me for a few weeks at least.

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Bruno Brito

I mean, i can see the draw but i feel like a player-city driven server needs a bit more players to make an impact beyond the already settled cities have.

But EiF is a great server, so is Sentinels Republic. I recommend both. SR is way more populous ( i think it’s the second-biggest Pre-CU server ), and EiF has more custom changes.

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_a4

Didn’t Restoration do something like that? It has the quests from NGE, the flying, all the planets.

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Bruno Brito

Yes. Resto has other problems tho, but the server seems to be doing fine. I’m playing Resto on-and-off but i’m not knowledgeable about SWG, so the lack of guides is putting me off.

Also, EiF has a specific class system that is a hybrid of the NGE/Pre-CU and i think it’s a really cool system. It would be nice to see EiF design choices on a NGE without the levels.

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Bruno Brito

EiF and SR are two incredible servers and i have a soft spot for them. EiF specifically has a really small pop but the custom changes are incredible, specially player being able to settle in the cities, which makes all cities player-cities.

I also love EiF’s fashion.

I kinda wish all rogue servers went for NGE content with their on take on the skill-system. I find EiF’s system really interesting.