Crowfall posts a recap on its steps ahead to the launch on July 6

    
6
It actually ended.

Attention, Crowfall fans: The game’s beta has ended. Of course, if you bought the game, that’s really more like trivia than anything else, as you can continue to play away until the game’s official launch on July 6th. A new post on the game’s Kickstarter page outlines the steps and changes coming to the game with the official launch date while reminding backers waiting on a Collector’s Edition to get their information finalized before Sunday, June 27th, when the final shipping information will be pulled and used.

Players can continue to tool around within the beta until July 1st, at which point the beta servers will shut down and the test servers will be the only ones available. The full launch will also feature the latest game update, which brings the game into its full launch state for players to enjoy everything on offer. Check out the full recap to make sure you’re ready to go for the CE box arrival and the official launch of the game’s servers on July 6th. It’s been a long road getting here, but it’s nearly over.

Source: Kickstarter
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Ben Stone

Jumped in again to see how the game was just before launch, it is so polished now! The lighting and effects look great and its running so smooth. I was worried launch might be a bit premature, but it really does feel like its got the right amount of finish to it to get people in there and playing for real. Noting that MMO development is never really ‘done’.

Appearance customization is still pretty limited though, I do hope they add to that post launch.

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John Mclain

I really tried to enjoy this during the free beta period. It just didn’t click. Overly convoluted branching progression systems within progression systems in a thick soupy fog of obscurity. Classes and skills felt really unfinished to me, both graphically and in number. And it felt “weird” with 12 different species of players running around which don’t look at all cohesive. Felt warhammer-online’ish. (Which makes sense given it’s the same devs I believe but in a new studio.)

It’s hard to say exactly why I didn’t like it. But I really did not like it in the end. And uninstalled it after trying it for a few days. I guess it just felt too… been here done this before, for lack of a better description.

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JoeCreoterra

Actually they didn’t have anything to do with Warhammer Online that was Mark Jacobs team… Todd built Shadowbane and Gordon multiple MMOs such as SWG, etc.

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Chris Walker

I’ve only been playing Crowfall for a month now, but I’m loving it. Really surprised at how fun it is considering some of the negative things I’d heard over time. Looking forward to July 6! I’ll be there when the servers open.

Stefan
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Stefan

For PvP and guild activities in that sense it is going to be one of the better mmo’s out there.

However i do hope they get enough players as it is a rather small market for these kind of games, especially if you consider the barebones PvE content what is by intend it does not aim to be that type of MMO.

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Chris Walker

I hope for the same. Crowfall was able to pull me in pretty quickly, and I really hadn’t been interested in it up until I actually tried it during the beta. I’ve since pre-purchased one of the high-end game packs because I’m sold on the game.

Hopefully there are more people out there like me who might be skeptical but get a chance to try it and find out how fun it is.