The Daily Grind: Do you *really* want MMOs to be constantly changing and evolving?


On Napyet’s podcast last year, I talked about the differences between SWGemu and SWG Legends, both Star Wars Galaxies emulators with very different goals. I argued that while I loved SWGemu for its preservation goals, it was by design a server that was never going to march forward in time or see major changes. Legends, in my estimation, was worth the NGE’s many faults because it feels like playing a production server with lots of changes on a regular basis.

And yet, sometimes I have to question whether change is really what I want. For example, I’ve caught myself whining about some recent changes, like the fact that factories have a new experimentation line (meaning tens of thousands of old factories on the server are now garbage). This is, objectively, an extremely good change for the game. It should’ve been implemented in 2003. It makes sense, and it’s a welcome addition for Architects. As a developer, I would’ve supported it enthusiastically. As a player, though, I’m still kinda pissed that I have to junk 300 old factories off my vendors!

Do you really want your MMOs to be constantly changing and evolving?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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