Star Citizen AMA outlines plans for future dynamic events and discusses lessons currently being learned

    
33

CIG decided to kick off an AMA with its players that focused on dynamic events in Star Citizen. A lot of the answers were about future plans, such as the desire to have them spawn… well… dynamically using the Quantum background simulation and player actions instead of being manually started, plans to let players earn rep from dynamic events, and ambitions to let players manually choose a side in an event like XenoThreat.

The AMA also offered a small postmortem of the Ninetails event, noting that the vast majority of players align with Crusader, the event can often feel too short, and the Ninetails blockade doesn’t necessarily feel like a blockade. The devs are considering ramping up Ninetails rewards to encourage players to join their side, while future changes to the length of the event’s prologue will be made. As for the blockade problem, that will take longer to address, as AI and performance issues need to be tackled.

Other answers from the AMA mention addressing an Idris spawning problem that can effectively break the XenoThreat event; insistence that running dynamic events is “absolutely necessary and beneficial as an important part of our development of the game”; and plans to have additional dynamic events that aren’t always about combat. Of course, none of these plans has any release window, but the conversation is certainly happening at least.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
Advertisement

No posts to display

33
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Bruno Brito

~Sweet dreams are made of thiiiis…~

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

The only outline plan I want to truly see at this time, is a release date plan. Everything after that is gravy that would interest me.

Reader
Felix Stone

The dev replies in CIG’s AMA forum thread are hilarious. So much theorycrafting about future development bringing “events anywhere in the verse”.

Reader
Simon Cox

Anywhere in the ‘verse? So, basically, Stanton system.

Reader
Jim Bergevin Jr

Lessons that CIG has learned over the last 10 years:
1) There’s a sucker born every minute.
2) A fool and his money are soon parted.
3) Nobody ever went broke underestimating the gullibility of gamers.
4) Dreams are made for making money.

Reader
Harbinger_Kyleran

This probably would have been the better lead story about Star Citizen this week.

Seems a regulatory agency gave Roberts Industries an admonishment over deceptive advertising practices around concept ship sales.

https://www.eurogamer.net/articles/2021-09-08-advertising-standards-tells-star-citizen-dev-to-make-it-clear-for-sale-concept-ships-dont-exist-in-game-yet

Reader
Hikari Kenzaki

Wouldn’t it have been great if they’d already covered this before Eurogamer? Oh… wait…

Star Citizen backer reports CIG to the UK Advertising Standards Agency over ship concept sales

Reader
Joe Blobers

Yeah a true drama… the end of CIG… CIG is in trouble!

LOL all those bold click-bait titles just to say CIG had disclaimer since the beginning and have to adjust cosmetically it to comply with one country regulation over 9 years of acknowledgement by all backers understanding without issue what concept NOT flyable means…

Here is the true ASA answer:

“The ASA assessed the complaint and concluded that “the fact the ship was a concept product could have been made clearer.”

“On that basis, we issued an Advice Notice advising the advertiser, in future, to ensure that its ads include any material information and significant limitations.”

An Advice Notice doesn’t involve any financial penalties. They are issued when the ASA considers there to be problems, but they aren’t significant enough to warrant a full investigation”

Reader
Patreon Donor
Life_Isnt_Just_Dank_Memes

PvE co-op is the most fun I’ve had in the game so far. These events are well done.

Reader
Boe_Jlobers

It’s concerning to spend so much on creating new dynamic events in a game that is ‘alpha’ no? Like make one to test the ‘dynamic events’ system so you can focus on getting the game to beta one day.

Turing fail
Reader
Patreon Donor
Turing fail

Um… so if your opposite replies to you, will both comments mutually annihilate one another?

Reader
Joe Blobers

Not really. Uneducated comment don’t annihilate facts, numbers and basics game development rules.

Another alts created by one of the guys around to pretend there are more or just to hide its other(s) alt because he is embarrassed by its past non sense comments :)

That said let’s back to the question about events,. It is showing the contradiction and richness of internet.
Not so long ago, another guy explain that SC will become an acceptable option when CIG will implement dynamic events. So why make events during alpha…

In short you can’t please everyone. However doing events during alpha have many benefice:

– SC Alpha have always been planned to be shared with backers,

– Events, new gameplay, ships balance are tested at a grand scale allowing CIG to gather a lot of useful data about of bugs, crash and entertainment value of balance choices,

– It does show CIG direction to all, including none backers who can test/play for free during events.

Reader
Simon Cox

Haha, we now have an anti-Joe.

Turing fail
Reader
Patreon Donor
Turing fail

Was really hoping for mutually annihilating comments… that blob-bot needs its scripts edited for brevity and fact-checking.

Reader
Tee Parsley

Yep, all those lessons that could’ve been learned in past attempts at such things. Too bad that learning from your previous mistakes is not in the lexicon at Star Citizen.

I’m sure that with another 100 million, they’ll muddle through.

Reader
Joe Blobers

Sure better hide like Publishers do and serve us the same games since two decades or release unfinished games requiring several years of patch and DLC’s.

Only someone with a bad or uneducated attitude about basics can complain about a company… making a postmortem of a work under heavy development. But let’s pretend CIG don’t fix bugs or don’t balance anything… They just reformat the flight model 4 times already and I am not even talking about micro change we are not aware of.

Reader
somber_bliss

ED and EvE are already functioning games that offer more and are fully operational. But people like spending money on concept art and promises. I hope their gamble pays off more than CIGs upper management’s real yachts or space trips.

Reader
Joe Blobers

So because others space games did existed in the past, including Wing Commanders by the way, gamer are supposed to not play ED, NMS or EVE? They do

Is there a formal interdiction for space games fan to support a project through one of the many Crowdfunding model already used by hundreds thousands other projects? Not either.

As usual, naysayers do use weak ‘argument’ and have to rely on gross lies and obfuscation to mimic a simulacra of truth :)

Reader
Hikari Kenzaki

The event was pretty solid. People generally like the idea of cooperating in a large group, I think. Plus, they don’t really make it very clear how to join the Ninetails.

Reader
Matthew Yetter

I guess that none of the lessons learned have to do with actually, you know, launching the game.

Reader
Arktouros

Why launch a game if people keep paying you money?

Reader
Joe Blobers

Because a company gathering 1 million individual during alpha, developing two game (solo + MMO) will increase revenues by a gigantic factor as soon their release a finished product.

Most gamer never touch the kickstarter model or anything in alpha. So releasing a finished good products when ready is way more financially interesting than keeping artificially a development in any others none released status.

Reader
MothballShow

This is speculation. Neither you nor CIG can estimate post-release sales. Even Wing Commander IV barely broke even. CIG need massive post-release sales to keep servers running, as well as revenue to cover overhead costs.

Reader
Joe Blobers

Like saying the opposite is speculation:)

We can reasonably guess that CIG is aware of what is required to cover both server and overhead costs… and the solution is not an unfinished game… and as I said, zero reason to keep them artificially in alpha for more than required.

Reader
MothballShow

Joe, that’s all it is. A guess. We don’t know the potential audience for the game post-release. For all we know, everyone who’s interested already bought in, and CIG needs to overcome market saturation.

Reader
Joe Blobers

Apparently Calders do have guess that point in the direction of a reasonable success. I believe it too but my opinion does count.
I do not weight 65 M$ :)

I agree about market saturation to a point except that to trigger saturation you need multiple competitors doing as good and preferably better.

I don’t see any small to medium company spending as much resources to push the limit of tech and renew gameplay the way SC do it.
Pick for instance mining. Not saying it is revolutionary but they do add their own touch to make mining a bit more challenging/different from what we had since decades. That and all features like dynamic weather, force reaction, FPS, FOIP… in short the all roadmap that make SC totally unique because of the whole, not necessarily because of feature taken individually.

I don’t see either big companies doing anything new but spend more on marketing rather than anything ambitious… Even if they decide to take a 180° change of their attitude toward the gamer community, they will have to build all pipelines and we know it takes many years.
Which mean the market will be roughly the same in 4 or 2 years and probably for even more time, with no SQ42 + SC competitor so to speak.
In the meantime both SQ42 and SC will have made significant progress or be released.