Star Citizen showcases ship dev progress, trip mines, new armors, drunken flight, and more

    
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This week’s episode of Star Citizen’s regular video series is described by creative content lead Jared Huckaby as “Oops! All Sprint Report.” Which basically means it’s about 16 minutes’ worth of things that are in development but with no firm release timing.

We’ll not touch on every single highlight of this week’s video, but there is plenty to take a look at. The video leads off with continued work on laser trip mines players will encounter at derelict ships, then moves through a mishmash of other developing features like an improved ASOP screen, early work on handheld mining gadgets, a new light armor set as well as new tech that changes the look of certain armor pieces when a paired set is equipped, and a quick look at what it’s like to fly a ship or drive a ground vehicle while drunk.

The final half of the video-long sprint report is devoted to ship development, showcasing work on the Ares Starfighter, some glowy bits on the Aegis Redeemer, greybox work on the Vulture, and sneak peeks at the Hull-A and Hull-C. There are a few other pieces in the video as well, all of which can be seen in the embed below.

source: YouTube
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Ardra Diva

I still think all the minutiae is hurting them. You can get drunk in LOTRO. I don’t recall the devs ever really talking about what it’s like to walk around the shire drunk, though.

But talking about it and talking about so much minutiae makes it sound like you’ll never get out of feature creep, when most of the time they’re talking about something that is either kind of expected or not all that remarkable.

I think what people really want to hear is what you can do in the game right now, and it seems Joe is the only one who actually grasps that truth. So while we jeer at stuff like “flying drunk”, he keeps trying to remind us that there is an actual playable demo or something, whatever it might be, certainly not a finished game, but you can log in and fly a spaceship.

If I were Chris I’d stop all the discussions of itty bits of details and concentrate on the current reality, and hype the sh#t out of what one can actually do right now in the game.

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SmiteDoctor

So let me get this straight, they have a feature that let’s you drunk drive your concept ships in a game you can’t even play.

Perhaps you should not buy the next concept ship and buy your self some top shelf liquor instead, then at least you all can be drunk while White Knighting the night away.

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mars omg

getting cold outside that window, winter is coming.

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Joe Blobers

… Or alternatively you can just log in and play Alpha 3.14 while drinking any of your preferred beverage :)

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Bruno Brito

I’m not dishonoring alcohol with that crap.

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Joe Blobers

Which means you have a hard time to simply identify game in development vs finished game.
Won’t be surprised that your consider ethylic alcohol as a 30 years old Bourbon :)

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Bruno Brito

Bold words for someone who keeps eating CR’s excrements and pretending it’s filet mignon.

And overpaying for it.

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Joe Blobers

45$ vs hundreds of hours of entertainment in ALpha… and this is just the start, not the end.
Your scatological reference say more about you than you may think @Bruno…

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mars omg

Awesome !

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Sleepy

Or you could just…you know…get drunk and play star citizen.

Or try playing it with less than 32gb of ram. Same effect.

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Tremayne

“and a quick look at what it’s like to fly a ship or drive a ground vehicle while drunk.”

Seems appropriate, the whole development history of Star Citizen resembles someone trying to manage a project whilst drunk.

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Paragon Lost

@Chris Neal Just wanted to stop and thank you for doing the leg work of keeping up and notifying us as to the progress of Star Citizen. I’m sure it can be a rather thankless job at times but I think most of us do appreciate it.

Even when we’re being snarky and caustic most of the time, it’s definitely not directed at you. 👍😀 I just wanted to point that out in case you weren’t aware of that. Keep doing the fine job of reporting on the on going development progress of SC.

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Andrew Christensen

Gotta agree. My comments aren’t directed at Chris, just the game itself. Keep on keeping on.

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Andrew Christensen

Gotta stop the controversy talk by announcing more stuff down the pipe.