New World’s developers dropped two missives over the weekend. The first addressed changes to elite points of interest aimed at endgamers that simultaneously made them harder (intended, although not to the degree implemented) and offer less loot (not intended) for more grind (which has the playerbase miffed). “[I]t is clear to us that proper context wasn’t delivered on why those changes were made,” the devs admit, noting they’re specifically working on drop rates from elite chests and orbs in expeditions.
“Our goal is to have a variety of areas that players can go to for crafting materials and gear. But with new gear and equipment, we want players to be challenged. Our vision for end game is multifaceted, and includes Outpost Rush and Wars, Invasions and Arenas, 60+ Corrupted breaches, 60+ Elite POIs and named creatures, and Expeditions, with more to come in the future. There will not be one single source for best in slot and our desire is to encourage players to engage with various activities. We value your time in endgame and are actively looking into the activities and reward balance.”
A second blog details ongoing points of contention in the game, including performance problems, void gauntlet bugs, undocumented changes, crafting balance, addons, the harvester gear bug, lost housing compensation, and RMT bots, reports of which are reportedly down 70%. The studio also says it’s considering fresh steps to improving transparency around forum moderation and account penalties.
Meanwhile, players on some servers are still reporting that their realms are still acting wonky, booting players and leaping ahead several months in timeline.