Star Citizen outlines work done for CitizenCon, alpha 3.18, and Arena Commander in October dev report

    
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Star Citizen is checking back in once again with its customary monthly development report for October, which by and large focuses on things that were already shown at CitizenCon, including efforts on master modes, enemy AI investigating noises, travel speed tweaks, movement and vaulting, and investigation missions. There was also another deep dive into progress on the Gen 12 renderer, while the AI portion further elaborated on making sure NPCs eat, enemies learned how to use rocket launchers, and Vanduul attempts at executing players could be escaped and were sufficiently meaty feeling from a first-person perspective.

The Arena Commander feature has seen some interesting updates in October, as CIG is focusing on making it the game’s primary ranked competitive mode. This includes changes to duel mode that let players effectively “draft” ships and see what the enemy team is selecting in a pre-match screen, along with alpha 3.18 deliverables. Incidentally, Theaters of War is nowhere to be found in the report.

CIG is otherwise focusing on some of the work for alpha 3.18 such as the cargo refactoring and the new community kiosk as well as the upcoming IAE free fly event, but mostly October was about clearing tasks for SC’s stated “road to 4.0.”

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2022, it still lingers in an incomplete but playable alpha, having raised over $500M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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