Where does the developing sandbox MMO Pax Dei stand on monetization? “Well, we’re sorry to say […] we haven’t figured it all out — yet,” opens the game’s latest dev blog about the topic. All the same, studio Mainframe Industries appears to have at least a fairly solid sense of how it wants to earn players’ money and spends a lot of time considering its options.
At the forefront of the blog is word that Mainframe wants Pax Dei’s monetization to have “a core consisting of a one-off initial purchase of the game [and] a regular fee for maintaining active player status and in-game plot(s)” that’s paired with “free, but limited, access to discover the game, fully optional additional services added down the line, and a [considered] Token or PLEX-like system.”
In the post, Mainframe states its intent to build a revenue stream that lets the studio “maintain and expand the game in the long run” while also promising that it won’t be selling performance enhancements, time skips, or anything that usurps what players craft and sell to one another.
The rest of the blog then disambiguates the team’s decisions with an eye to ensuring housing plots stay available (hence the sub model tied to keeping a house open), balancing ease of use of whatever its sub may be, and carefully considering the impact of game tokens on the MMO’s economy. It’s both a vague confirmation of how Pax Dei will be monetized and a look at the dev studio’s line of thinking all at once.