Stars Reach’s Raph Koster argues that a persistent virtual world is ‘too powerful an idea’ to dismiss

    
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Those watching the online gaming genre with a growing sense of dismay at everything drifting away from large, persistent MMO worlds may find solace in the stance that Stars Reach’s Raph Koster holds.

Koster has weighed in on how the industry and gaming community are still very hungry for such types of games. “I strongly disagree that the persistent virtual world is an antiquated concept,” he wrote on The Ancient Gaming Noob’s blog. “It’s too powerful an idea, and we are still so far from it, that it remains a dream shared by literal hundreds of millions.”

Off of that soapbox, Koster also provided some clarification about how Stars Reach will provide a virtual simulation without getting too insane in scope: “People seem to think that players will be able to descend on worlds like locusts and demolish them in a trice — obviously, we have thought about that problem! The vast majority of player actions on the sim deal with transmutation, not deletion. In some ways, you might want to start thinking of this from the angle of ‘What if all the games of Valheim/Minecraft were networked into a larger game?'”

We officially award Koster one gold star for using the word “trice” in a post.

Source: The Ancient Gaming Noob. Thanks Wilhelm!
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