Blue Isle is decorating the heck out of Citadel: Forged With Fire with this week’s patch. “Before this update, many players gave the feedback that their homes felt a little empty,” says the studio. “We’re adding a selection of basic furniture props to the game to finally breath some life into your empty dining halls and cavernous lounges!” Tables! Chairs! Tables with tablecloths! Chairs with fancy leather and studs! That cot I saw at IKEA the other day, only with straw! Wine barrels!
OK, so there’s more to the patch than a bad keg party, including new building reagents and a taming rebalance.
“Historically, Pacify times were calculated in a linear fashion: The higher the creature’s level, the longer it would take to Pacify them. With our next update we’ll be adding a little more variability to the experience. Tame times will be calculated based on a number of factors including the level of the player’s weapon, the level of the creature, debuffs that may be applied to the creature, and the creature’s current HP. That Infernal Dragon taking too long to tame? Bring down its health, stun it with Gaslight, and pull out your strongest weapon! We hope that these new variables will make the taming of creatures a much less tedious and much more engaging experience.”