Work on Camelot Unchained continues as the game has officially crossed the first anniversary of its beta one. In the MMO’s latest weekly update, City State’s Tyler Rockwell explains that studio’s been working on the ability system, data storage, character-specific loot, projectile audio, server code, the navigation system, music, battering rams, VFX cleanup, Draugr, animations, armor weight, environment concept art, jumping, and body models.
“Jon created six low poly models exploring different body types of the same rig (skeleton),” the crew writes. “The goal here is to support different body types that all use the same rig, which saves us time on the animation side. This exploratory work can be used for our various NPC needs.”
CSE’s own Mark Jacobs is on hand for the game’s most recent stream and Q&A as well.