Riot Games has been pretty cagey about the details of its still-gestating Runeterra MMO for a while now, and that trend appears to continue even after the studio invited YouTuber Necrit over for an interview with the devs, which offers some more general talk about the title’s gameplay and design.
One of the first question that were asked was related to whether the MMO would have factions, which saw the devs remark how they want people to be able to play with one another while still holding true to the League of Legends lore of multiple factions and their interesting interplay. The devs ultimately note that they’re still wrestling with the problem, but they also want to see how conflicts and rivalries play out.
One sizeable portion of the interview sees the devs talk about how Riot is trying to learn lessons from what the MMORPG market has done before, particularly during the time when most were attempting to ape World of Warcraft. It’s here that they explain the studio’s assessment of the broader scope of MMO development as well as player reaction to various shifts in released titles.
Finally, a question about the scale of the Runeterra MMO’s world sees a somewhat dodgy reply, as the devs say they have some takes on where they want to go and know they want to fully realize the world of Runeterra, but don’t actually answer the question of whether it’ll be zones or open world or anything else of that sort.
The interview also has some discussion about applying Riot’s art style to the genre, absorbing player hype, how the project started off to begin with, and how the devs take in fans’ reactions and feedback. There isn’t too much revelation to be found here, but what is here provides another piece of the game’s puzzle, small as it may be.