Camelot Unchained is moving into its 11th year of development this month, and it looks as if most of the work focus from City State Entertainment is improving what’s been built, with specific upgrades to the unreleased MMORPG’s lighting, UI, NPC movement system, and overall engine performance. All of which is probably not the “good news” that was hinted at in the end of last year.
This month’s newsletter gets granular on UI rebuilding efforts that are mostly code-focused along with a promise that “the finish line is in sight,” details the work done to improve the game’s engine in crafting what’s called “the CSE jambalaya” (a metaphor for the three “flavors” that make up these upgrades), and provides a deep-dive into the navmesh system that governs NPC movement in-game and how it’s been refined.
CU’s monthly progress report further outlines some of these efforts, along with some bug fixes, script updates, and several improvements to the game’s lighting in terms of visuals, logic, and performance, all of which promise to bring “beautiful sunrises, better material reflections, and a night cycle you can actually see.”