Camelot Unchained: Picking flowers, rocking armor, crafting all the things

    
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Camelot Unchained’s latest dev update went up last night, and it’s predictably dense. Along with the usual list of dev card updates, there’s a look at some of the flora and terrains players will see depending on the realm they’re in.

And lest you think you’ll be skipping around picking flowers all day in CU, the team also posted some renders of crafted medium armor and a teeny tiny Luchorpán sporting sweet armor of her own.

CSE boss Mark Jacobs writes that he’s hard at work on the crafting system as well:

“I finished the first pass on the formulas and calculations for the refining system today, so it’s all nicely set up for programming to begin to take my beautifully color-coded spreadsheet and begin to implement it next week (okay, maybe not that beautiful, but quite functional!). As we’ve said before, it is of course not the final system. However, it means that our players will be able to play around with the refining system in Beta 1. And the beauty of this is, at this stage, you won’t have to spend tons of time gathering the raw materials to feed them into the system. You will be able to experiment to your heart’s content…well, at least for a little while in Beta 1, before the full system goes in later on.”

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