arpg

“ARPG” stands for “action roleplaying game.”

The Soapbox: How Magic Legends went wrong with the Dimir Assassin class

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Cryptic and Perfect World Entertainment are known for their love of lockboxes as a monetization strategy. Therefore it was not wholly surprising when Magic:...

Not So Massively: Magic Legends is messy, deep, and more of an MMO than you think

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I can't remember the last time I struggled so much deciding whether I like a game or not. I'm a fan of ARPGs, and...

Not So Massively: Torchlight III is less than the sum of its parts

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Last summer in this very column, I argued that ARPGs are the pizza of gaming: Even when they're bad, they're still pretty good. The Torchlight...

Not So Massively: Wolcen’s Bloodtrail is worth coming back for

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I've been a fan of Wolcen: Lords of Mayhem from the start, but with how long things went quiet after the initial post-launch updates,...

Not So Massively: Looking back at 2020 and ahead to 2021 in the realm of not-so-massively games

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So another year comes, and the last one's gone, and we dig deep just to carry on. Musical allusions notwithstanding, I thought it might...

Drakensang Online adds new quests, item variations, and system revamps in the Dark Legacy update

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In what's being touted as Drakensang Online's "biggest content expansion to date," the Dark Legacy update has brought some pretty hefty numbers of things...

Funcom’s Conan Chop Chop isn’t dead, and it’s really launching next year

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Funcom's Conan Chop Chop, originally introduced as a rogue-like ARPG back in 2019, wrecked our predictions for 2020 by not launching, and I'm holding...

Wolcen’s Bloodtrail Chronicle update is live as a massive 12GB update

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Remember when Wolcen announced that its first seasonal Chronicle, Bloodtrail, would be coming soon-  but didn't offer up a date? It turns out "soon"...

Wolcen team teases first Chronicle, Bloodtrail, with Diablo III-esque seasons

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In the months following its release, the developers of Wolcen: Lords of Mayhem pursued an aggressive schedule of fixes and balance changes, an initiative...

GDC Summer 2020: Immersive multiplayer storytelling with Disney’s Star Wars Galaxy’s Edge

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Prior to this whole virus thing, one thing that I was enjoying about MMOs was how they (along with ideas taken from social media)...
Whit

Magic Legends’ next starting class is the white mana-using Sanctifier

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Magic Legends has finally deigned to show off the latest of the multiplayer ARPG's starting classes. Say hello to the Sanctifier, a veritable beacon...
Sure. That sounds right.

Not So Massively: Online ARPGs are the pizza of gaming

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I spend a lot of time thinking about online ARPGs these days. It's always been a genre I've enjoyed, and since taking over the...

Pagan Online is sunsetting its multiplayer servers, but the singleplayer campaign will live on

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The 2020 downsizing of MMOs and multiplayer titles into singleplayer ones continues today with the announcement that Pagan Online will shift to a solo-only...

Not So Massively: Gatewalkers has huge potential but isn’t there yet

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After years of hilariously wrong recommendations, something seems to have clicked with Facebook's algorithms lately to make it finally start showing me relevant ads....

Not So Massively: My top 10 favorite ARPG classes

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I love me some ARPGs, but in any RPG your enjoyment will depend so much on finding the right class. A game that felt...

Not So Massively: I like survival mechanics, not survival games

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When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics. I...

Not So Massively: Exploring the Reign of Terror Diablo II mod for Grim Dawn

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Unlike a lot of ARPG fans, I was never a big player of Diablo II back in the day. I enjoyed the story and...

Not So Massively: Comparing online ARPGs, from Wolcen and Diablo to Grim Dawn and Path of Exile

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A while back in the Not So Massively column, I did a piece comparing the pros and cons of some of the biggest names...

Not So Massively: Delving into builds and endgame in Wolcen Lords of Mayhem

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A few weeks ago in the Not So Massively column, I gave my initial impressions of Wolcen: Lords of Mayhem. I found it a...

Wolcen devs discuss launch issues, cash shops, endgame updates, and a new story chapter

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The developers of Wolcen: Lords of Mayhem recently sat down for an interview with Gamestar - it's in German, but a helpful Reddit post has...

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