bug fixes

How could this have failed? Oh, right, in every fashion.

Pathfinder Online details the future of settlements

9
The War of Towers in Pathfinder Online was always a placeholder mechanic, something to hold players over before the full Settlement system was in...
Alganon

Alganon is coming to Steam on May 5

25
Remember Alganon? It's still alive and kicking, and it's probably about to get a player infusion since it's heading to Steam on May 5th....

Elite: Dangerous tests interplay between Mac and PC versions

15
Being a member of the Mac gaming tribe no longer means that you have to be quarantined from the glorious PC master race, at...

SWTOR’s Rise of the Emperor finale is coming next week

12
BioWare launched Star Wars: The Old Republic's Rise of the Emperor patch yesterday alongside a brand-new trailer we've included below. The patch drops players on...

Hyperspace Beacon: Hands-on with SWTOR’s Rise of the Emperor update

20
If you read the last Hyperspace Beacon, then you know that BioWare's announcement that Ziost is finally hitting Star Wars: The Old Republic excited...

Shadowrun Chronicles: Boston Lockdown launches today

16
After quite a while in early access testing and a significant name change that appears to have displaced much of the "online" component of...

LOTRO Legendarium: Why LOTRO needs a progression server

51
At some point this year -- Turbine isn't saying when, yet -- Lord of the Rings Online will be making an effort to consolidate...

DCUO returns to the Halls of Power with its next update

3
With DC Universe Online's sped-up content delivery schedule, players fresh off of the munitions update now can look forward to a new hit of...
Sure you are, home slice.

Star Citizen releases alpha 1.1.1 and a design blog on breathing

133
Cloud Imperium had a busy Friday, as the firm released Star Citizen Alpha 1.1.1 to backers and also published a couple of notable blog entries....
Camelot Unchained

Camelot Unchained’s Friday update talks alpha progress, stretch goals, and more

25
This afternoon's Camelot Unchained update is a lengthy one, as head honcho Mark Jacobs has a lot to say about topics ranging from stretch...
Oh, good, I was worried this would be a happy story.

The Repopulation’s next build to feature underground cities, UI revamp, and more

9
The Repopulation's dev team has finished the quality assurance process on the game's 15.2.1 build. Why should you care? Well, because it adds some nifty...

Destiny fixes raid bugs, balances strike difficulty

4
Both raids and strikes lie heavily upon the minds of Destiny's development team as it prepares a number of fixes in the coming Update...

‘Big damn patch’ arrives in H1Z1

22
There are patches, there are big patches, and then there are big damn patches. H1Z1 updated with the latter today, adding in several significant...

Elite: Dangerous begins Mac beta test

16
Mac users, you are cleared for departure. Set a course for the beta star system and engage, although be warned: It may get a...

Fallen Earth fixes lag issues, works on new content

25
A short but welcome state of the game post for Fallen Earth yesterday revealed that the developers have been hard at work fixing various issues...
How far we've come yet.

Shroud of the Avatar prepares for Release 16 with a focus on performance

8
The last Shroud of the Avatar release saw a shift over to Unity 5 and a number of improvements and changes to the game,...

Flameseeker Chronicles: Shifting perspectives in Guild Wars 2

37
Since my last edition of Flameseeker Chronicles, ArenaNet has released the eagerly anticipated camera patch, and I have been squealing with delight while enjoying...
IT'S THE FINAL COUNT DOWN

Frontier turns Elite bug into community event

31
Frontier has turned an Elite: Dangerous bug into a canonical community event that is still ongoing through March 26th. A player purportedly fired on...

Asteroids: Outpost tests out the ore buggy

6
Classic video game-cum-MMO Asteroids: Outpost is making strides forward in its testing, according to updates on Steam. While the game is in pre-alpha testing...

H1Z1 won’t charge for Battle Royale anytime soon

63
After announcing yesterday that it would be offering a $6.99 monthly pass for H1Z1's Battle Royale mode, Daybreak Game Company said today that it...

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