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Studio known primarily for Star Citizen.

Chris Roberts talks up Star Citizen and Squadron 42’s future, likening development to the Apollo project

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As part of the ongoing eight year birthday of Star Citizen's launch (of alpha development), Chris Roberts tapped out a lengthy letter to the...

Star Citizen’s AMA confirms Squadron 42 has ‘a ways to go’ before beta, will be ‘done when it is done’

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The question that's been on the lips of the Star Citizen community for the past several months has been in relation to Squadron 42's...

Star Citizen marks its eighth birthday with alpha 3.11’s release, free goodies, and Halloween events

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This coming Saturday, October 10th, will mark the eighth anniversary of Star Citizen's reveal to the public, which in CIG terms is the game's...

Star Citizen opens update 3.11’s PTU build to all backers, with cargo decks, new weapons, and more

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The test build before the alpha test build of Star Citizen -- a super alpha, if you will -- has now opened up to...

Inside Star Citizen closes its summer broadcasts with a close look at 3.11’s cargo decks and feature set

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It's the final broadcast for this quarter's series of videos from Star Citizen, and this one is closing out with a deeper look at...

Star Citizen devs offer alpha 3.10 postmortem, consider nerfs and ‘power triangle’ tweaks

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It appears that 3.10 is truly in the rearview mirror of Star Citizen, but that doesn't mean that the team at CIG hasn't learned...

Star Citizen’s Chris Roberts says the game’s economy simulation tech is still a ways off

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Star Citizen's Chris Roberts, bleary-eyed and exhausted from the self-reported "running a company of 630 people spread around the globe, while directing two projects...

The Daily Grind: What upcoming MMOs have fallen off your radar?

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The joke around the Massively OP office is now that Chris is covering Star Citizen news with his angle of expertise, the rest of...

Inside Star Citizen shows off an improved personal inventory, planet painting, and homestead concepts

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This week, Star Citizen is all about mucking with its inventory as the latest video digest opened with a look at an improved personal...

Massively OP Podcast Episode 288: ArcheAge again

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Justin, Bree, and Mia discuss ArcheAge 2, TERA, LOTRO, Wizard101, Corepunk, Raph Koster's new MMO, and Star Citizen, with adventures in WoW Classic, SWTOR, Black Desert, Echo of Soul, SWG Legends, and LOTRO, plus a mailbag discussion on the Final Fantasy XI mobile remake.

Chris Roberts says Star Citizen is ‘not a pipe dream’ in spite of taking longer than planned

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It's been some time since we've heard a peep from Star Citizen's Chris Roberts -- the 10 for the Chairman video series has ended,...

Inside Star Citizen offers up a closer look at Origin 100 ships and the Building Blocks UI

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There's certainly something to be said for arriving in a big, chunky spaceship, but sometimes you just need something a little smaller and more...

Star Citizen is holding another free fly event starting today

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If you've been following the Twitter account of Star Citizen, you've likely been privy to this whole Ship Showdown thing that the devs at...

Star Citizen sheds some light on how it sheds some lights in-game

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You can spend all the time in the world creating neat locations for your internet spaceship sandbox, but none of that work will matter...

Star Citizen debuts a grenade launcher coming to alpha 3.11

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Why throw grenades like a simpleton when you can fire one from a specially designed firearm? That's just what Star Citizen players will get...

Casual space sandbox CSC aka Crypto Space Commander launches on Steam with a dash of Star Trek

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If you yearn for the stars yet are put off by the complexity and coldness of games like Star Citizen and EVE Online, you...
Nope.

Squadron 42 heads back to the mocap studio, fleshes out aliens, and fills out narrative lulls

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August was busy not just for the devs of Star Citizen but also for the team working on the single-player Squadron 42, at least...

Star Citizen’s August development report marks progress on ships, Pyro planets, and cargo hauling changes

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With September just starting, it's about time for CIG to offer its usual monthly look back at development progress made for Star Citizen this...

Star Citizen devs outline future steps toward more persistence and meshing servers

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Calling Star Citizen an MMO is probably charitable in the eyes of some (or even calling it a game, there now you can't make...

Star Citizen shows off gas cloud generators and knocks players and NPCs around

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CIG is playing around with the forces of nature in the latest episode of Star Citizen's weekly video digest. The video first opens up...

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