Chris Roberts talks up Star Citizen and Squadron 42’s future, likening development to the Apollo project

    
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Chris Roberts talks up Star Citizen and Squadron 42’s future, likening development to the Apollo project

As part of the ongoing eight year birthday of Star Citizen’s launch (of alpha development), Chris Roberts tapped out a lengthy letter to the community in which he talked about the community, the developers, and a broad-strokes plan for both Star Citizen and Squadron 42, all while drawing parallels of each title’s development to the Apollo 8 project and the first landing of a human on the moon.

“We chose to build a game of Star Citizen’s complexity and ambition, not because it is easy, but because it is hard. We are building a game that I, and I dare say all of you, have dreamed about since we first started playing games, a game that I never imagined could be possible due to the economics and technical challenges. And like Man in Kennedy’s Moonshot speech, we have achieved a lot already in our quest for the stars […] While we’re well on our way to the Moon, metamorphically speaking, we’re not there just yet. We still have some key technologies to complete to round out the seamless universe.”

Those key technologies include iCache, server meshing, and the Quantum background simulation program, all of which are described as key pillars that will make Star Citizen work. Once those tools have been completed, Roberts promises that CIG can “open the floodgates in terms of locations and content,” and that completion of these pillars is “well into development and the question is no longer ‘if’ but ‘when.'”

The letter also continues to address the SQ42-shaped elephant in the room, promising that the upcoming new roadmap, which should be visible this December, will give a better idea of where development is heading. That said, he also puts a big asterisk on the entire matter by noting, “Any one of our Roadmaps are only a snapshot of where we are, what we think we have left, with our estimates of how long they will take. But they are just that, estimates, and so can be wrong and often are,” and once again says that the game will be done when it’s done. In the meantime, the promised first episode of The Briefing Room has been released and is embedded below.

In other and perhaps slightly more pressing Star Citizen news, the release of alpha 3.11 means the game now requires systems to have AVX instruction support, meaning only systems with CPUs with Sandy Bridge or Bulldozer and later (depending on if you have an Intel or AMD CPU respectively) can run the game. An announcement post on the forums stated that CIG expects “very few [players] to be impacted by this change.”

sources: official site, RSI support site and official forums via Tom’s Hardware, cheers Ryan and David!

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Jewelfox

The thing I feel everyone’s missing is that Star Citizen isn’t a game, per se. It’s a business model. Promise the moon, and keep raking in money.

If they ever released a 1.0 game, a “retail version” of SC or SQ42, even their fans would be able to tell that they screwed up. That they were never able to deliver what they promised, that their ideas weren’t all that great to begin with, and that the game they’d been imagining this whole time just isn’t all that fun.

So instead, we get these ludicrously detailed “progress reports,” the tl;dr of which is always something like “tried to reinvent the wheel, still can’t get it to rotate.” Or “doing something completely boring and normal for game dev, but please imagine that we were the first to do it.” And one day, always soon, always in the near future, all this stuff will be real and then who will be laughing, dear backer? You will. You will, and the unbelievers will mourn their own foolishness.

Meanwhile, No Man’s Sky has grown to the point where it lives up to all the promises and then some. Freaking Warframe grew to the point where you can have your own capital ship, your own starbase, open-world areas across the solar system, and more.

Star Citizen? Endless beta. Because the game you’re imagining, that you’re letting Chris Roberts imagine for you, is always better than anything else out there. And it always will be, and that’s how he gets you to overlook the fact that the game and the development process itself are completely freaking broken.

It’s like Bitcoin, or the Singularity, or one of those religions that makes your life miserable and takes all your money because its afterlife’s totally worth it. No one goes along with these things because they make rational sense. It’s always because it fulfills a need, an impossible hope, that one day your dream will come true. And that’s how so much money and effort gets turned into riches for hucksters, instead of making the actual world that actual people live in any better.

tl;dr why would they release an actual game, this is making them so much money

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Joe Blobers

Quote: “why would they release an actual game, this is making them so much money”

Because they made +300M$ in alpha that relatively few people in general compared to the mass of players do join… and they can make immensely more with two released and polished products, including a space MMO with no competitor on sight.

You think you have a point by comparing “CIG reports” to some conspiracy theory of raking more money… You have none simply because, no backers have to spend more than the 45$ starter package. Ships are available in game as well as some others assets like armors or equipment.

Then you compare to Bitcoin or the Singularity, or one of those religions around… and add “No one goes along with these things because they make rational sense“…
You just demonstrated yourself SC is not a cult.
1 million individual backers deciding to join quarter after quarter, with all possible information in hands, including the infamous prophecies of Doom for sure!…

You said it: “No one goes along with this things…” :)

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Jewelfox

and they can make immensely more with two released and polished products, including a space MMO with no competitor on sight

We don’t have evidence that they’re capable of making even one. And while there might not have been any competitors when SC was on Kickstarter, two whole other games have come out in that time that scratch the “fly your own ship on adventures” itch. Three if you count Elite Dangerous. We also got SW Squadrons, for all your “starfighter sim” needs.

All three games have a significant advantage over Star Citizen 1.0 and Squadron 42: They exist.

Star Citizen and Squadron 42 aren’t competing products, they’re a competing religious ideology. Pie in the sky when Chris Roberts lets you fly will always beat out those messy real games in the messy real world, because your imagination is the limit for how good it will be. And as long as those games stay in your imagination, they’ll always be better.

When they collide with reality, we get … whatever the hell SC’s alpha is. Goddess, it’s embarrassing. Sort of like trying to use Bitcoin to pay for anything.

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Joe Blobers

Having released games is an advantage only for those not caring about participating to any Alpha or crowdfunded games.
The advantage of SQ42+SC is to be tangibly in development precisely because released games don’t provide what those individual are seeking for :)
That is reality whatever the collision speed you want them to achieve in your remark :)

That said, that don’t stop any SC backers to play any others games in parallel, space games or not.

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Tee Parsley

You pegged it! Selling the dream!

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Sleepy

Blobers! I was beginning to get worried you wouldn’t turn up. Glad the paycheque is still coming through. I think there may be a few individual comments you haven’t managed to reply to. Slipping, dude, slipping.

Jewelfox – “tried to reinvent the wheel, still can’t get it to rotate.” I lol’d, thank you :)

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Joe Blobers

here is a hug for you :)

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Bruno Brito

The thing I feel everyone’s missing is that Star Citizen isn’t a game, per se. It’s a business model. Promise the moon, and keep raking in money.

No one is missing that. Blobbers is dismissing it willingly because he’s trying to prove himself all the time that the “investment” he made on this circus was more than the whims of a misguided person.

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Jewelfox

I think they find white knighting enjoyable.

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styopa

I think you’re entirely ignoring the business of astroturfing, where nominally “independent” commenters are literally paid to support the company in various gaming forums.
Just sayin’.

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Joe Blobers

What is even weirder are none paid commenters throwing totally uneducated opinion about a subject and believing they do represent a majority of “believer”, “very well informed” or “trustable”person.

Note: I am not paid by anyone to comment… just sayin’.

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styopa

comment image

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Utakata

Note: I am not paid by anyone to comment… just sayin’.

You don’t have to. You’re stan ticker seems to be enough here. O.o

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Sleepy

You just made 13 separate comments on this one thread.

If you’re not getting paid, join a union dude.

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Joe Blobers

.. and Bruno is doing his usual circus about Blobbers inability to see the “truth” as per is own prism :)

Godnaz
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Godnaz

People who backed this game after the much publicized 2014 scope and ToS changes, have little room to complain. But those who have no pledge, please keep railing against the game.

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silverlock

So is he saying that SC will take 11 years and cost 25 billions dollars?

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Patreon Donor
Loyal Patron
Schlag Sweetleaf

.

apollo loco.png
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Utakata

Mr. Schlag memes are kinda like a snow flake in a hot Arizona sun…so I am saving it, before this one before disappears again. >.<

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Armsman

^^^
Good one Schlag; but I think the hang tag should have read 10/10 as that was the date of the ‘Star Citizen’ birthday.

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Patreon Donor
Loyal Patron
Schlag Sweetleaf

10 shillings and a sixpence, Mad Hatter’s hat price:)

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dreamer

The only thing more terrifying than hundreds of people being duped into spending thousands of dollars is that Chris Roberts might have actually convinced himself he’s earned it.

Big yikes!

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Joe Blobers

+630 devs as per latest information. CR will make huge amount of 10’s M$ after release not during development. That is the best incentive should cash only is its ultimate goal… which is not the case as he could have easily released “something” and pretend the goal was reached, keep a hundred M$ in his pocket.

Did he? No

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dreamer

In the ranking of things that are terrifying about this game, you’re near-ish the top, Joe!

So, a big yikes to you, too!

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Your Honor

This conversation tech they are trying to sell is so stupid.

I’m not a programmer or anything but could this not be achieved by a script?

If the player character approaches NPC cut the current dialogue and engage to PC. If the PC moves away from the NPC to a certain distance cut the current dialogue and play one of these lines. If the PC moves back into proximity play one of these lines and continue where left off.

Nevermind the fact that NPC in Red Dead Redemption 2 camp already do this anyways…

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Joe Blobers

Quote: “Nevermind the fact that NPC in Red Dead Redemption 2 camp already do this anyways…”
That’s why CIG have to develop it while RockstarGames can use already developed codes in their new product.

RockstarGames owned by Take-Two Interactive: made 1.25 Billion $ + 5.200 employees…. in Q3 2019

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Nathan Aldana

..does he seriously think a videogame like his is ever going to be as important to humanity’s progress as actual space missions?

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McGuffn

Self importance does that to people. Just be thankful he’s not at John Romero levels yet.

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Bruno Brito

Oh, i want to see that now.

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Tee Parsley

Wouldn’t be so sure about that….

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Joe Blobers

Why asking such question when you perfectly know the message is not about importance of SC vs Apollo program but each individual being a key factor to get what they want, not because it is easy but hard to get it…

Demon of Razgriz
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Demon of Razgriz

Can’t wait til the people who backed and still believe in this game demand justice.

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G I G A B E A R

Justice for what? Work continues. The ships they sell are largely not concept art anymore. Progress is demonstrated on core systems. It has an alpha that is up 24/7. SC isn’t some pyramid scheme game lol.

Demon of Razgriz
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Demon of Razgriz

Not a pyramid scheme but a game that, for all intents and purposes, will not live up to the hype machine and as Roberts keep making and building up the hype for a game that’s probably still 3-7 years out in the horizon? I’d be pissed off. This isn’t some little indie company trying to push out its first game with first time developers mind you. Pretty sure he’s got some of the best in the industry working with and for him. So when I say justice, I’m talking about the “this game doesn’t match the hype and slacks the features promised and I want/demand satisfaction and/or heads to roll” that happens when a fan base is disenfranchised. This game will not come out the gate ready to play with all features. It’ll be a buggy half finished mess. But, at least it’s gonna have cool looking ships!

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G I G A B E A R

They don’t have a publisher, so they get to decide when to release it. It’s precisely because of that SC isn’t out already without the features it is supposed to have.

The only thing which may push them to rush is if funding dries up. But right now it’s doing quite well.

Besides, even the current state is quite playable. And yes, the ships look AMAZING.

Including the javelin, the exterior of which showed up several months back right in time for me to buy one.

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Sleepy

“The ships they sell are largely not concept art anymore.”

I’m sorry but I snorted out loud when I read that. Get a grip.

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G I G A B E A R

Compared to other crowdfunding games which don’t even have an alpha and sell cosmetics in pure concept art form? Yeah, SC is blowing those out of the water.

The main limiter for what is flyable is the larger ship sizes, which I note are larger than any other game with interiors even approaches. It’d be like flying Stormwind around in space and landing it on planets. The tech to allow for this is ambitious. But it’s coming along.

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Bruno Brito

don’t even have an alpha and sell cosmetics in pure concept art form?

What games? And where does SC has all the ships already integrated?

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G I G A B E A R

Ashes of Creation is one such concept only cosmetic no-alpha game. Over 3 years since kickstarter too. Longer than SC went without an alpha.

SC has many ships in their alpha that are flyable today. The number is large enough that I don’t have it off hand. If I had to guess, it’s around 50 or more.

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Bruno Brito

The question was: Where does SC has all the ships integrated in the game?

I didn’t ask if it was the majority, minority or even ONE. Even one is unnacceptable.

oruh
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oruh

Ha, I had the same reaction.
To be fair though, I’ll miss marveling at the fanbois when the SC ship finally sinks.

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Joe Blobers

That was what some was saying about the Carrack… before it get released and flyable.
Same for Star Runner… coming in few weeks :)
Many concept ships have been released, based on their priority toward SQ42 needs and the few new ones are released either immediately of after a quarter.

masterblaster0
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masterblaster0

Chris is always making these arrogant outlandish claims, he’s said things like only Naughty Dog or Rockstar could produce a game as good as SQ42 will be. It’s just so arrogant to claim it when his own game is nowhere in sight, has cost hundreds of millions more than it should have and fans remain waiting years and years later to get what they paid for.

In Ireland we would call someone like Chris a gobshite.

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Zero_1_Zerum

CR is so full of it. He’s a freaking video game cult leader almost on the level of L. Ron Hubbard (the founder of Scientology), most definitely not JFK.

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Ironwu

I think more along the lines of Jim Jones.

Kool-Aid, anyone?

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Zero_1_Zerum

Nah, definitely more like L. Ron. Lots of money gets poured into Scientology, and their members tend to be brainwashed into giving them even more money.

But, SC fans do seem to drink a lot of CR Brand Kool-aid.

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Joe Blobers

Scientology for sure lol… That is by assuming 1 million individual backers are all individually total idiot or brainwashed by some magical evil internet hands.

Another explanation is that the gamer community have been used to be “happy” (because no choice) with two decades of Publishers behavior, more focused on date (for shareholders reasons only) versus ambition… Good news: a million of this gamer community did wake up over years and more will join with each finalized features or gameplay added to SC over the next quarters.

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Tee Parsley

No, I suspect that L. Ron was more self aware about the nature of his claims. Roberts believes all that stuff he blathers on about. Regardless of its relationship to reality.