Inside Star Citizen closes its summer broadcasts with a close look at 3.11’s cargo decks and feature set

    
12
Inside Star Citizen closes its summer broadcasts with a close look at 3.11’s cargo decks and feature set

It’s the final broadcast for this quarter’s series of videos from Star Citizen, and this one is closing out with a deeper look at the features coming in alpha 3.11, kicking off first with a closer look at the cargo decks that will be arriving with the patch. Readers will recall that this location has been noted on several videos as part of sprint reports, but this first section of the video goes into more granular detail about its visual and audio design, important locations and features, and an explanation on how cargo decks set the stage for additional gameplay features down the line like guilds and reputation chases.

The second half of the video outlines the other features that alpha 3.11 and subsequent 3.11.x patches will introduce, such as improved planet textures, new weapons, the Origin 100 series and Mercury Star Runner ships, an improved front end screen, a addition of forces that impact players when hit by bullets, explosions, or the inertia of a moving spaceship, a visible throwing arc when preparing to throw grenades, the improved personal inventory UI, adjustments to the law system and removal green zones around space stations, and some vending machines added to the prison.

source: YouTube

No posts to display

12
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Zero_1_Zerum

Vending Machines in Prison is the name of my new band.

Reader
Kickstarter Donor
Durindana

some vending machines added to the prison

There’s just some je ne sais pas here that really sums up Star Citizen

Reader
Roger Melly

I am sure these constant broadcast updates are of great interest to the backers but to me and I sure many others they are just reminders of just how far this game is from release. I wonder whether what they are trying to achieve with all their feature creep is actually even technically possible.

Strykerx88
Reader
Strykerx88

I was just thinking the same thing. “Wow, more of this shit… finish the god damn game already.”

Reader
Joe Blobers

The god damn game is precisely being done through something call development that imply all different modules to be developed in parallel or not, then assembled to make the final product.
Exactly what Alpha 3.11 is: A piece of the lego. Those not expecting to join at this stage have no obligation.

Reader
Bruno Brito

8 years for a cargo hold.

You must be proud.

Maybe in 16 years they can implement garages.

Reader
Jim Bergevin Jr

Can’t wait until they fire up that 100th planetary system in 2392. Of course it’ll take another decade to squash the bugs with the release, but ah, who’s counting?

Reader
Bruno Brito

100 planets by 2039? Maybe we can get the beta test going at the second half of the year then! HYPE

Strykerx88
Reader
Strykerx88

It might even be in beta by then. They won’t call it release though, because then they’ll have to stop accepting people’s money for ships that don’t even exist yet.

cmdr_cotic
Reader
cmdr_cotic

Everything ok mate?

Chronic Enigma
Reader
Chronic Enigma

hes referring to the article a few days ago or yesterday saying that mmo’s like starcitizen should not have people excited for it, or “stanning” for it because “it has nothing to show” just a jab at the hyperbolization of the article that came out just a day before.

Reader
Bruno Brito

Actually it sounds less like a jab, and more like he’s emotionally hurt about it.

Which was exactly the point of the article, lol.