design

Sort of like jingles.

The Daily Grind: What MMO has the most user-unfriendly interface?

109
Here's the stunning secret about Final Fantasy XI's interface: It gets passed off as being horrible because it was designed for a console, but...
Bet on it.

WoW Factor: The problem with Garrisons isn’t Garrisons

68
When World of Warcraft rolls away from the inexplicable inclusion of alternate Draenor for good, it will also mean bidding farewell to the elements...
Look at me!

Final Fantasy XIV posts its third video diary on visual design

3
Final Fantasy XIV is a very pretty game. Even if you don't play it, you can see that a lot of care has been...
Most of the time.

Take a first look at the art and animations of Crowfall’s Ranger

10
It's no secret that you want your characters to look good. Everyone does; that's why very few games consider it an acceptable compromise to...
Not the chess maneuver.

Here’s how castles are built in Crowfall

9
According to the old adage, a man's home is his castle. But you know what's really a castle? An actual castle. And you can...

MMORPG science in 2015

8
Better not scoff at academic research: From Superdata to in-house economists, from feminist theory to Bartle, and from education applications to NASA mapping, science is...
Why did you let me down so bad.

World of Warcraft outlines the Death Knight changes coming in Legion

21
The next World of Warcraft expansion is adding the game's second hero class to the lineup, but that doesn't mean the first one has...
Whale whale whale.

Worlds Adrift previews its creature-based ecology

7
The developers of Worlds Adrift currently have three types of creature in the game. Yes, just three. If that sounds like a rather small...
Vote like you want to win.

Star Trek Online enters the final round of ship design votes

12
So what do you want for your next Federation ship in Star Trek Online? If your answer was something about red and blue nacelles...
Less exploratory than I might have thought.

Wisdom of Nym: Coordination, aetherial gear, and Final Fantasy XIV’s next patch

3
How many times a day do you think about aetherial gear in Final Fantasy XIV? If the answer is more than "zero," I'm honestly...
I get so emotional, baby.

Worlds Adrift shows some real emotion

10
The developers behind Worlds Adrift want the game to have a lot of customization options, but that doesn't mean much if the characters aren't...
Well, good hustle.

Camelot Unchained newsletter discusses combat philosophy and developer status

35
The Camelot Unchained test phases had to be delayed, and that means that the latest newsletter for the game is in an odd place,...
Mead mead mead mead mead mead.

EverQuest Next challenges players to design buildings for Halas

77
One of the cooler parts of the EverQuest Next development process is that it's not happening behind closed doors; players have already had the...
Different?

Wisdom of Nym: Final Fantasy XIV’s expansion endgame, three weeks in

40
As of this writing, I haven't yet cleared Alexander. I've had other things to do, and while it might mean I'm ultimately one week...
Like a dragon, but, like... a danger dragon.

How Neverwinter designs the critters that wreck you

8
Neverwinter has an advantage in terms of enemy design, since years of Dungeons & Dragons have given it huge amounts of material to work...
Like we always do it this time.

Skyforge will finalize open beta after this week’s test

9
Skyforge has entered its final beta test, which means that open beta and soft launch is just around the corner. If you've been watching...
Would you like to see something unsettling?

WoW Factor: What the flight changes portend for WoW’s future

140
Did anyone else get flashbacks to the Xbox One launch with World of Warcraft's flying announcement? I pictured a lot of arm-folding and sulking...
It's like overhead WildStar.

Das Tal demos skill-based combat and posts Kickstarter FAQ

20
What does skill-based combat mean to you? We can't tell you that, but we can tell you what it means to the makers of...

Heroes of the Storm devs talk Kael’Thas and character design

4
Wondering how Blizzard's developers choose from the studio's incredible roster of characters and then crafted those selections into Heroes of the Storm's champions? Then...
It's not really a new ship without slow pans around it and swelling orchestral music.

How Star Trek Online constructs its new pilot ships

13
The newest ships in Star Trek Online are all based around making players feel like that piloting specialization was a good expenditure of time...

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