dev diary
Neverwinter plans to reduce Stronghold costs
The prices on big projects in MMOs can be tricky things. Neverwinter originally priced Strongholds on the high end for two reasons: First, Strongholds...
The MOP Up: Anarchy Online opens its Reck room (February 14, 2016)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
City of Titans gives a sneak peek at four iconic heroes
As a framework for City of Titan's narrative, the team has created "The Twelve:" 12 NPC superheroes that exemplify each of the 12 positions...
Neverwinter trots out a parade of famous faces for its next update
One of the big advantages of Forgotten Realms setting is that it comes pre-packaged with well-known fictional characters that have achieved some sort of...
Funcom’s Conan Exiles dev vlog illuminates PvE and PvP
In Funcom's first dev diary for the upcoming Conan Exiles survival sandbox, Creative Director Joel Bylos introduces the setting and hook of the game.
"Survival...
The six skills your aspiring rogue will employ in The Elder Scrolls Online’s Thieves Guild DLC
Enterprising rogues will be pursuing six new skills once The Elder Scrolls Online's Thieves Guild DLC launches next month: Finders Keepers for spotting treasures,...
Flameseeker Chronicles: A visual guide to gliding in Guild Wars 2
I'm going to go out on a limb here and suggest that there aren't many mechanics that are more fantastical than zooming around within...
Pantheon’s Cleric is the ultimate team player
There comes a point in any MMO's early development when the players find themselves at the end of their patience for yet another zone...
Neverwinter trade bar store bait-and-switch causes community stir
Neverwinter's Xbox One community has had to live with the fact that its version of the game would always be lagging behind the PC...
Landmark preps March update, demos claim time and camera controls
Daybreak's Emily "Domino" Taylor has posted an update on Landmark's status on the official forums. After announcing that a new Landmarks of Landmark competition...
Anarchy Online is getting ‘Recked’ with new zone, sub rewards
On Sunday, Anarchy Online Lead Designer Henry "Michizure" Senger opened up on the forums with a look at what's going on in the world's...
How Neverwinter’s Maze Engine will ‘put the dungeons back in D&D’
Yesterday, Perfect World Entertainment announced Neverwinter's ninth expansion, The Maze Engine. Today, we're finding out the philosophy behind the update, or at least the...
Preview Blade & Soul’s Mushin’s Tower and Bloodshade Harbor dungeons
Here's the benefit of getting Blade & Soul years after its Korean launch: years' worth of content stored up just waiting for localization.
When NCsoft's...
Take a tour through Elder Scrolls Online’s Thieves Guild DLC locations
As The Elder Scrolls Online inches toward the release of the Thieves Guild DLC, ZeniMax is hyping the incoming content. Today, it's released a...
The MOP Up: Dungeons & Drama Online (January 31, 2016)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
Why isometric sandbox Wild Terra is switching to 3-D models
Hardcore sandbox Wild Terra's latest dev diary digs into the guts of how it came to the decision to switch the sprite-based character animation...
City of Titans pours effort into creating a ‘dynamic, thriving’ metropolis
Metropolis. Gotham. Hell's Kitchen. Asgard. Sometimes the places that superheroes visit are just as iconic as the heroes themselves. The upcoming City of Titans...
Flameseeker Chronicles: Hands-on with Guild Wars 2’s Shatterer Unleashed
In the last edition of Flameseeker Chronicles, I discussed the Guild Wars 2Â Winter 2016 update that releases today in great detail, so I'm really...
Diablo III explains damage number abbreviations and colors
Diablo III is a game that deals in numbers, and given the sheer output of digits that a combat counter can produce, Blizzard's engineers have...
Wild Terra discusses dynamic world maps and PvE safe zones
Wild Terra's server structure is undergoing a transformation.
In a new dev blog, the developers explain that the sandbox's servers will each boast a unique,...