future patches
Albion Online lays out its future roadmap with hideouts, hotspots, and customization
The Oberon update landed in Albion Online yesterday, along with news that the game is going free-to-play in just a few short weeks, but...
OrbusVR lays out big dungeon and PvP plans
If you don't have a VR headset, you couldn't really check in personally to see how OrbusVR was getting on with its early access....
WildStar briefs players on October plans, including new primal difficulties and Shade’s Eve
Attention, cupcakes and other sweet confections: WildStar has plans for October. You could probably guess that Shade's Eve would return again, of course, because...
Conan Exiles offers its first weekly progress report to fans
Last week, Conan Exiles players got an apology and a promise that Funcom would do a better job of communicating what was going on...
Lawbreakers plans for new onboarding experience and a new map in September
If you're a big fan of Lawbreakers, don't be dissuaded by the game's tiny player numbers on Steam; there's plans in the wings! The...
DC Universe Online looks forward to a new powerset and two new stories
Ah, summer, the time of year when everyone inevitably starts thinking about the fall. It is what comes next, after all. So DC Universe...
Funcom shares its future plans for Conan Exiles from the GDC show floor
It's full speed ahead for Conan Exiles development this year, with no plans to slow down the game's pace over the next several months....
Skyforge answers player questions about future development plans
Power scaling in video games is weird, and it gets even weirder than usual in Skyforge simply because you're playing actual gods. So you...
Crowfall’s ‘development velocity to increase’
Now that it has the foundations of its systems in place, Crowfall has a lot more stuff to add into the game in a...
A new engine remake is coming for Age of Wushu
If you had to make a list of the game that currently look the worst due to their engines preventing any better looks, you...
Riders of Icarus plans adjustments for Legendary dungeons
How do you feel about the Legendary dungeons in Riders of Icarus? Do you feel that they're tuned to just the right difficulty and...
Wisdom of Nym: Final Fantasy XIV’s unenhanced dungeons
One of the many things I like about Final Fantasy XIV is the fact that its scaling difficulties for dungeons don't simply mean more...
WoW Factor: Sticking the landing of the Legion expansion
Next week, folks, it's go time. The expansion arrives, and so forth. My impressions of the expansion will start going out on Monday, but...
Wisdom of Nym: What I’d like to see (and probably won’t) in the next Final Fantasy XIV expansion
One of the things I do in this column, at times, is stomp on dreams. It's not really an intended function, but it's one...
The Daily Grind: When were you completely wrong in your predictions for an MMO?
It was just about three years ago that I was looking forward to both WildStar launching and Final Fantasy XIV relaunching. Back then, I...
Gloria Victis adds short spears and client improvements
The long spearless nightmare that has affected Gloria Victis is finally over. With the game's most recent patch, players can craft all of the...
Allods Online teases a story and a raid with its next update
The next patch for Allods Online will lead players to the Winter Palace, which sounds like a lovely vacation spot. It brings to mind...
Wisdom of Nym: The implications of Final Fantasy XIV’s E3 content
I am honestly fairly sure that I know where the entrance to to the Deep Dungeon will lie when it comes out in July....
Dungeons & Dragons Online is working on new classic adventure modules
It's always nice to know the future plans for your favorite game, partly because it's just nice to know that the team isn't simply...
Overwatch shares plans for bringing back competitive play
Every match in Overwatch is, by its very nature, a competition. You have two teams struggling to complete an objective; it's not going to...