Leaderboard: Where did all the City of Heroes players go?

Based on the comments under Justin's Perfect Ten on City of Heroes memories this past week, a lot of folks out there in our audience really loved and identified with City of Heroes. So I couldn't help but wonder: Where did you all go after the closure?

I tried Champions Online again, and then DC Universe Online, but neither was quite what I was after. Marvel Heroes came closer, but it's not a traditional MMORPG. I found myself in other games entirely. But am I missing out?

For this weekend's Leaderboard, tell me, former City of Heroes players -- what are you playing now to scratch that CoH itch? I'm going to include superhero MMOs and a smattering of other games readers and colleagues have mentioned to me, but you can pick more than one and tell us in the comments if we've omitted your favorite!

What did/do you play to scratch the City of Heroes itch?

  • Champions Online (16%, 119 Votes)
  • Marvel Heroes (13%, 100 Votes)
  • DC Universe Online (15%, 110 Votes)
  • Another superhero game (tell us which one) (0%, 3 Votes)
  • Singleplayer games, not MMOs (tell us which one) (6%, 43 Votes)
  • Star Trek Online (8%, 58 Votes)
  • Guild Wars 2 (11%, 81 Votes)
  • World of Warcraft (12%, 93 Votes)
  • Star Wars: The Old Republic (15%, 112 Votes)
  • Final Fantasy XIV (5%, 41 Votes)
  • The Secret World (15%, 109 Votes)
  • A different MMO from the post-WoW era (tell us which one) (5%, 35 Votes)
  • An MMO from the pre-WoW era (tell us which one) (1%, 9 Votes)
  • I joined the crew or community on one of the CoH spiritual successors (3%, 24 Votes)
  • An emulator (ahem) (2%, 18 Votes)
  • I've never found anything that scratches the itch (32%, 241 Votes)
  • Nothing - I stopped gaming in some way (3%, 23 Votes)
  • Did not play City of Heroes (14%, 103 Votes)

Total Voters: 746

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90 comments
GregoryBrinkmeier
GregoryBrinkmeier

I took two years off from gaming, then tried champions, DC Online, and finally found a home in the Secret World for about a year or so, and for a two months now have been running around Age Of Conan.  None of it is like my COH experience.  I miss that game.  I check City of Titans and Valiance Online sites here and there, and it does not look like either is going to start any time soon.  I was a fixture on Freedom, Virtue, Triumph, Victory, Guardian, had somewhere between 60 to 80 characters, at any given time,  24 of them level 50 and but only 7 that I was getting deep into the incarnate system with, those were my seven favorites: An Archery Trick Arrow Corrupter, an Electric/ Shield Scrapper, Dual Pistols/Traps Corrupter, Street Brawl/ Shield Scrapper, a Fire/ Mace Tank, Dark Melee/Super Reflexes Scrapper (first character from 2004) and my absolute fave an Arachnos Soldier that was all Wolf Spider Huntsman powers.  I had a Crab and Bane also, but that Huntsman was the most fun to play.  Kept Pummel at Lev 50 Respec, and would crack AV's in the head with the rifle butt just for fun, even though it was probably a bane to my rotation.  Yes Min and Maxers would yell at me in Task Forces and Trials for including Pummel in my rotation.  Never cared.
"Dude if you run up and rifle butt Hamidon uselessly one more time I swear to God..."  Good times.

mssawbones
mssawbones

COH was my first MMO in 2004 then I went to WOW 2007. I still miss COH nothing compares to that game for me. My first brush with playing with other people. Being the only female in a all male supergroup was like playing with a bunch of brothers. I miss you guys. Long live The Star Rangers.

DavidPhillips2
DavidPhillips2

Just recently started to play Guild Wars 2. The interface is similar enough to CoH, and I got into a great guild from the get go, thanks to my GF's father playing. (His playing is the only reason I gave it a try. It also doesn't hurt that, while the game is still published by NCSoft, there is no NCSoft mention in the game, nor on the game's website.

EricMcCann
EricMcCann

Tried Champions Online. Even while COH was live. Couldn't stand the gameplay or nlook. 

Tried STO. Eh. 

Tried ... I think it's DC that has the other superhero game out there? Meh. 

Messed around in DDO for a little. 

Played in Aion during the... eh, first six months or so until I hit the point where the only thing to do was griiiiiiiiiiiiiiiiiiind... figured I already had one job and didn't want a second. (Or - while I didn't mind PVP - wanted to pay where PVP could interrupt finishing the core storyline.) 

Played in TOR with the core of my COH SG... most of us kind of stopped after a bit. 


So, yeah. Nothing's really gotten me the way COH did. I've been working through some of my single player games (Hey guys, finally finished Dragon Age: Origins! got me some looks not too long ago) and just ... doing other stuff.


GoldenHornet
GoldenHornet

My SG is playing all sorts of games.  Since being evicted from Paragon City we've never really agreed on where to settle.  Looking at the guild forums there are people in STO, ARK, Tera, Wow, Marvel Heroes, Armoured Warfare. We have never really found a new home that everyone enjoys.

Personally, most of my post-CoH time has been occupied with SWTOR although after nearly 5 years my interest has waned and currently I'm playing GW2 and World of Warships after sinking a few hundred hours into Skyrim.

Nowhere has really replaced City of Heroes.

Scarlet Shocker
Scarlet Shocker

I wobble between The Secret World and Mech Warrior Online  but I found myself playing many more stand-alone games than MMOs these days. 


Nothing quite matches up to our beautiful City

MewmewGirl
MewmewGirl

I'm a Marvel Heroes player, though I must say that I often play it and am wishing we could create our own heroes.  Yes, there are a huge amount of heroes to choose from now.  You can even play Rogue who gets to steal powers from both other players and enemies as well and make up some of your own unique types of play that way but you're still playing Rogue the character.  That and the game is more of an action game, I like it a lot and all but I'd like it far far better if we could create our own characters in it from scratch.


I don't specifically have a "CoH itch" but I do like the idea of Superhero MMORPGs.  I was following what claimed to be the "spiritual successor" to City of Heroes which then split into two projects, "City of Titans" and "Heroes and Villains" - but I haven't followed them that closely so I don't really know what's been up with them ever since they split into two projects instead of one.  


I love MMORPGs but there are so many games out it's hard for me to find time to play all the cool ones and still follow the news of the developing ones with my semi limited gaming time :(

Scarecrowe
Scarecrowe

I've tried to scratch the CoH itch ever since it shut down but haven't found anything that comes anywhere close. DCUO and Marvel Heroes both miss the mark by miles.  I'm hoping for one of the "spiritual successors" but I don't think it's going to happen any time soon.

netwyrm
netwyrm

IP makes a big difference to me, and most of the available games don't "taste" right to me. So I got involved in building my own game to fill the empty spot--can't say it would amuse anyone else, a one-person game is pretty thin gruel (ya call those animations? *shame*), but that's where I got off to, after trying Champions (prechewed), Star Trek (did any of you even watch the show!?!), and several others trying to fill the aching void.

DrowNoble
DrowNoble

City of Heroes was in a class to itself.  Outstanding character creator, fantastic community, great dev team and wonderfully written stories.  They even let us, the players, make our own missions.. and boy did we!


I've dabbled in Champions and DCUO from time to time, but they just don't fill the gap that CoH left.

ApathyCurve
ApathyCurve

Champions Online.  I'm one of the few who actually prefer it over CoH, but I grew up playing the Champions RPG in the '80s, so you could argue I was predisposed to like it.

Before you CoH romanticizers come howling out of the woodwork to pummel me to death with live monkeys for this perceived heresy, I should add that CoH wasn't a bad game by any means; I did enjoy playing it.  I just prefer CO.  Put the monkey back in your pocket.

SimyJo
SimyJo

@ApathyCurve


I'm surprised an old skool Champions RPG player like you likes Cryptic Studio's Champions Online considering;


7 years on and still;

  • No Arcadia;City of Gold
  • No Shamballah
  • No Agharti
  • No Well of the Worlds
  • No Maine: Sunday Pond
  • No Atlantis
  • No Hudson City
  • No Champions-Beyond cosmic endgame

It's hard to think of a hollower MMO incarnation of a promising IP.  Champions-Online COULD be amazing if only they put more Champions RPG locales in it. 

duane99
duane99

I play for 2-3 months with ddo or secret world but ultimately lapse my subscription and do not remember to sign in. There are a dozen more I barely played a month. I always try a game for at least two weeks. Christmas vacation one year was Everquest.

Nothing replaced that game. If a studio announced tomorrow the game was available I would support them with a subscription, dlc, in game purchases and any other funding scheme old coh had. Probably two accounts in my household.

Celestial
Celestial

The less said about Champions Online, the better.


My City of Heroes supergroup and I tried DC Universe Online when it launched back in January 2011, but it was pretty obvious from the start that it was designed for consoles.  It didn't run well on PCs, and you pretty much needed a controller to play.  Some members of our supergroup refused to buy or use a controller, and others didn't care for the progression raiding, so back to City of Heroes we went.  I've went back to it a couple of years ago by myself, but the console-centric issues remained, so I've given up on it.


After City of Heroes sunset, we hopped between RIFT (which I hated), Star Wars: The Old Republic (which others in the supergroup hated), and The Secret World (which almost everybody in the supergroup hated).  Heck, we even tried Minecraft for a couple of months.  It didn't work.  None of us could agree on a MMOG to play.  Within a year and a half or so after City of Heroes sunset, we all went our separate ways.


I've already said that I went back to DCUO on my own a couple of years ago, but didn't care for its console-centricness.  I went back to Star Wars: The Old Republic about a year and a half ago, and was doing okie.... not near as good as City of Heroes, but tolerable... then Knights of the Fallen Empire came along and killed SWTOR dead for me.  It's now a single-player online game, which I don't see the point of playing.  I went searching for a new MMOG to play, but found nothing.  I came back to SWTOR for a couple of months on a brand new account, just to see if a fresh start would make Knights of the Fallen Empire more tolerable.  It was even worse.  My brand new character, without any kind of bonuses or guild or anything, reached maximum level in about a week of playing and had level 61 gear.  Ridiculous.


I haven't played a MMOG in a few months now, and I honestly don't know if I'll be back to playing any game in the genre.  At least not anytime soon.  My sole hope is City of Titans. :\  Everything else on the horizon is either fantasy themed, or open PvP.  Both are instant no-goes for me.

SimyJo
SimyJo

GOD I miss respec'ing and fiddling with COH's Incarnate system , eeking up power-stats in a certain way through creative interconnecting combinations of sets.  The system was just genius and really rewarding!.


Where's the parallel world where CoH lasted and even revamped heavily for the modern MMO age?.


*sigh*

SimyJo
SimyJo

The Superhero MMO genre is [currently] totally dead to me.

NOTHING comes close to City of Heroes (and I've tried them all: including CO for 5 years - massively disappointing!).


Luckily I'm a big Sci-Fi fan and LOVED Freelancer back in the day - so I am beyond proud to have registered interest in and supported Star Citizen from before the crowdfunding days.  *polishes Golden Ticket*

SoulMonarch
SoulMonarch

Honestly, nothing really 'scratches the itch' for City of Heroes. Nothing.


But if I had to pick one game that has a community that seems as open and friendly and enjoyable as CoX, it's FFXIV.

Midgetsnowman
Midgetsnowman

Honestly> I tried CO and DCUO. but in the end I ended up defending Azeroth.

Superbrak
Superbrak

Knew better than to try CO or DCUO... another superhero themed MMO would hit too close to home.


I'm one of those "traitors" that went to GW2. At the time, it was the only MMO I knew of that had level scaling content other than CoH, and that was the most important thing... allowing all of my friends from CoH who played different amounts the freedom to play together regardless. Add in a CoH-esque "trinity but not" approach and emphasis on looking how you want opposed to looking the same as everyone at endgame... sold me on it. GW2 also has a great lore base that I like to explore, just like CoH did. Each of those approaches succeeded or failed to varying degrees, but its the closest I'll likely ever get. 


A close second is Neverwinter believe it or not. The game's combat feels the most CoH-ey to me. The hits feel meaty and impactful and I'm often fighting groups of enemies opposed to only one or two.

Rynn
Rynn

I never found anything to scratch the CoH itch. I tried both Champions Online and DCUO, but neither had even half of CoH's magic (despite one being made by the same studio as the original release). Neither of them were bad games, they just weren't my cup of tea.


These days I'm playing FFXIV and Eve Online, while keeping an eye on the CoH spiritual successors.

quark1020
quark1020

I never could find a good replacement for CoH. I played champions for a bit, before it went f2p, but I really didn't care for its visual style and tone. DCUO is pretty good in its own right, and its my go to superhero game now, but it could never replace CoH.

molleafauss
molleafauss

I won't bash too much DC Universe, it's still a decent game. Nowhere compared to COH, but at least fun and with more interesting content than Champions Online. It becomes boring after a while (we've got 7 or 8 tiers of gears now..) and I've a little expectations that Jack Emmert now will make a few changes to make it worthwhile playing it again.

Marvel Heroes is a nice ARPG, again nothing compared to COH, but still an enjoyable game.

KidWithKnife
KidWithKnife

I got very into TSW for a while, and dabbled a little with Champions. I've stopped playing both, and now play Marvel Heroes while tentatively trying out ESO. Really, I'd probably have been playing ESO long ago but I couldn't get a decent download speed from them until I changed my DNS. The upcoming One Tsmriel patch doesn't hurt my enthusiasm either.

CraigWilde1
CraigWilde1

I played Champions for a while, eventually getting fed up with it before going to SWTOR. Currently alternating between that and FFXIV

n3rdbomb3r
n3rdbomb3r

CoH was my first MMO. so many good memories from that game. TSW is probably the closest, feel-wise, I ever got (minus the travel powers) from any other MMO. I tried champions before it went F2P & it was.. well.. just not very good, and its copious use of comic cans dis not help. Not a fan of isometric games so Marvel heroes = automatically out, and I beta's DCUO but  it just never really did it for me.

I ended up in WoW/FFXI post CoH, and currently XIV is my home :3

Cyclone Jack
Cyclone Jack

I've tried a number of MMOs since, and while I did enjoy some more than others, none of them have been able to hook me like CoH did.  In CoH, I could just log on and play.  It didn't matter if I was playing solo or in an 8-man group, it didn't matter what levels my friends were, and it didn't matter what archetypes my friends were playing; you just played and it just worked.  On top of that, there were countless builds to play and with IOs you had a huge amount of theory-crafting on a level that no other game has any more (the closest would be the original Guild Wars, which I still dabble with).  Other MMOs just fall flat in those regards.

ProfessionalNoob
ProfessionalNoob

I've played a bunch of different ones since then and found nothing which satisfies. At least not for very long.


WoW was close in that I found a good group of older players and low nonsense guild drama but nothing holds me for long.


TSW and ESO and GW2 I bounce to and fro from but never for very long.


COH wasn't perfect and has its flaws but it had a lot right and I've not found its equal since.

RicharddeLeonIII
RicharddeLeonIII

Champions Online, despite all its flaws.  What helps is that it has the power system i wish City of Heroes had, freeform.  One thing I didnt like about CoH was its insistence on using archetypes/roles in superhero setting.  After playing pnp superhero games for so long, i never subscribed to being limited on power selections in such a setting.

RicharddeLeonIII
RicharddeLeonIII

But its the only example atm. Balance was never an issue for superhero pnp games. Which is why they were interesting for me. Having a pnp world where superman level heroes can run with batman level heroes was what made superhero games fun.

TehPsi
TehPsi

@RicharddeLeonIII I would argue that TSW is a game that does "freeform" well. Not perfect at all, but well enough. You have access to every ability and weapon in the game, but there are still restrictions (that need to be there, from a multiplayer video game perspective) that reinforce a sense of you being a part of a larger group of players.


For instance, only being able to use a handful of abilities at a time, despite having all abilities in the game unlocked. By far, not the only way to go about it, but an effective way all the same.


In my opinion, CO's greatest pitfall is being able to make a character who, in most ways, can "do it all." High damage, high survivability, and even a bit of healing. So you have one character who can edge out other player characters who may not be as well educated with the power systems or who simply chose to go with a 'theme'.


But I'll give you this: CO could solve -some- of these issues if they would just normalize the numbers across the different tiers of powers, which they are doing right now, but that's an incredibly slow process that will inevitably alienate some players who are used to having some of these overpowered abilities. But that alone still won't solve the overall problem, which is characters that have access to all of the hardest hitting powers, heals, etc all at once.

TehPsi
TehPsi

@RicharddeLeonIII The problem with freeform power selection is readily available to see in Champions Online. It's a fustercluck of powers with little rhyme or reason to them. It's almost as if Cryptic hired one developer for each powerset and told them to make an awesome set of abilities, but not to look at each other's work. 

The power creep that CO has gone through since its inception is incredible. It took five years or so to fix the most overpowered ability in the game. Sure, they're starting to fix some of these issues, but it's just far too late to go back and add in the steps necessary to ensure that people are creating characters that are not only balanced to the content of the game, but balanced toward -each other-.


It's very possible to make a version of freeform abilities in an MMO, and to make it work well for the genre, but Champions Online is by no means an example to hold at the forefront of that argument.

SimyJo
SimyJo

@TehPsi @RicharddeLeonIII


But that's just it and is what the pro-freeform crowd get wrong in my opinion.  Classes and roles in a team were a positive and strength. I've never understood the criticism of them in a TEAM game.  Some of my best experiences were crafting a team and sending messages out and asking if anyone knew a good Tank, Defender or Controller, and when you were able to persuade a great specialist in their class to join your team there was always a wave of excitement throughout the rest of the team.  Everyone was respected for their individual specialism and skill and it magnified the team experience in my opinion.

schmidtcapela
schmidtcapela

@SimyJo @TehPsi @RicharddeLeonIII 

Some like team roles, some dislike them. I, particularly, don't mind them as long as players can change between roles more or less freely; it's why I don't do group content in games where I can't freely swap between at least two roles, typically Tank and Healer.


The same about searching for players to round up the team. You might like the experience; on the other hand I, personally, would leave the game and delete my account rather than send messages looking for a player to complete a team. Assembling a group is, for me, an absurdly frustrating experience, one I'm not willing to ever again go through when doing something that is supposed to be done for fun like a game.

SimyJo
SimyJo

@schmidtcapela @SimyJo @TehPsi @RicharddeLeonIII


I think Syndrome from The Incredibles said it best. To paraphrase him:


"...and when EVERYBODY'S super...... NO-ONE WILL BE!"


... That's how I feel about everyone being a 'tankhealblassscraptroller' - it's just piling into a fight with no strategy. Champions-Online left me cold.

Sorenthaz
Sorenthaz

Elf Butts are what really helped me cope.

mysecretid
mysecretid

@Sorenthaz @Tongle 

Hee. hee. hee. What's the old saying, brother Sorenthaz? "Be careful what you wish for -- you just might get it."  :-D

Cheers,

Tongle
Tongle

OH God what have I unleashed.