Albion Online’s final pre-launch patch adds mammoths, destiny board, and more

The final pre-launch flight is boarding for Albion Online, and features are trying to cram through the door to get a seat on tomorrow’s Hector update.

When Hector drops on Wednesday, there’s going to be quite a bit for testers to sort through. New and improved features include a mammoth mount, a destiny board to track progression, revamped hellgates, the black market, adjustments to Outlands, PvE changes, an armor visual rework, bug fixes, and an overhauled tutorial.

“Hector is the launch-version of the game,” the team explained. “This means that between now and launch we will focus on fixing bugs and ironing out kinks to make sure Albion Online is ready to be released in July!”

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12 Comments on "Albion Online’s final pre-launch patch adds mammoths, destiny board, and more"

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Nick Smith

Is it possible to only focus on being an epic crafter and gatherer?

Reader
xanadox

I say yes.
The fact you cannot master all skills at the same time let’s gatherers become very important.
It is sure you need some friends to get to the place, but they will need you to get the reward!!

Reader
Arktouros

Yes and no. While it is possible to focus entirely on crafter and gatherer the higher end resources that matter largely come from combat and dangerous areas. These are heavily controlled and locked down by larger alliances that will KOS you for being in the area. You can buy the raws off the AH but it will pretty much destroy any profit you’d make. So technically yes you can, but there’s a ceiling how far you can go without getting into a huge guild or picking up combat.

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Nick Smith

Thanks Ark. Do these huge guilds ever get overthrown?

Reader
Arktouros

Early on a lot of groups will get overthrown. Like first few days you might see a handful of stand alone guilds who were promised viability with the big boys (hahahah) but those guys usually get crushed out after the first few weeks in favor of the medium power alliances. However there’s a lot of pressure there to get resources and to perform so there’s always going to be a lot of drama which is going to cause a lot of those groups to fall apart, shift around, etc. Eventually the large power blocs of multi-alliance groups (IE: Russians usually) have been building up and start rolling over other areas and if you aren’t part of a big power bloc like that you will also get eventually just run over or squeezed in between two and eventually ran over. By that point so few people are usually left playing (even on long duration tests) because the game is just very boring to play with mediocre action and it’s generally a black hole of time to play it competitively.

The good thing is after that time those super huge blocs rarely have good oversight on their territory since they’re so spread out and you can usually go in and sneak some resources but you always gotta be ready for a fight in those areas. Even the mobs are generally T7/T8 so it’s a thing regardless.

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Kevin McCaughey

Anyone tried this? What type of game is this? Any good?

Reader
Bob Smith

I’ve been playing for the last 3-4 days and really liking it so far.
You have regional auction houses so trade actually make sense, and different regions have different resources. Player controlled cities, played owned buildings that a charge to process recourses and craft. You can have a guild island with all the main buildings and craft there with no fee, you can have your own island and play Farmville , you can raise and breed mounts and sell them on the AH.

Reader
Arktouros

I tested this many times over many test periods. The devs are pretty clueless and a lot of their ideas that just don’t work they stick with because the guy in charge wants them. Every single test, and I mean 100% every single one, basically ends up being a few power alliances owning things initially that slowly dwindle down over time as larger and larger power blocs take over all the territory. The game is basically a massively multiplayer pyramid scheme where huge zerg alliances can mass acquire resources to funnel up to top-tier pvp performers that win all their battles for territory. Very disappointing and will likely end up a nice little distraction for the PvP crowd for a month or two if Crowfall gets their act together by end of this year.

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Veldan

Top down viewed open world game, with focus on resource gathering, crafting and open world PvP. It has a bit of a hardcore twist with full loot PvP in the zones where the best resources are. According to the devs: “Albion Online is geared towards group PvPers”

Reader
Armsbend

Any idea of how much it will cost for people not involved in the KS?

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Veldan

$29.95

It was surprisingly hard to find out whether Founder Packs give you actual game access, but I found a dev post on their forums saying that they do, and this is the price of the cheapest one.

Reader
Armsbend

Thank you – but I was looking more for a post release price. I’ve chosen not to reward founder’s pack nonsense by not buying founder packs :)

I did a google search it still looks to be up in the air. Guess we’ll see.

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