Own, expand, and develop your own piece of Crowfall’s universe

    
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While most of Crowfall’s playable area will be in temporary PvP campaign worlds, there will be a bastion of permanence in individual player housing zones, or as Crowfall is calling them, Eternal Kingdoms.

ArtCraft posted a lengthy FAQ today concerning how Eternal Kingdoms function. Basically, every player will receive an optional-use personal kingdom. Kingdoms start small in size but can be expanded via resources and then built upon using an interesting parcel system of pre-packaged landmarks that fit together like Tetris pieces. Additionally, groups and guilds can collaborate on a shared kingdom, and successful kingdoms may even bring in commerce and tax revenue for its owner.

[Source: Eternal Kingdoms FAQ]
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CazCore
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CazCore

Fearum “plug and play” is THE WHOLE POINT of an engine.  they ALL strive to be that way as much as possible.
otherwise everybody would be making their own engines from scratch.

Vunak
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Vunak

EatCandy Vunak
Each campaign will have its own import rules, dictating what you can bring with you into a campaign. Will new players be at a disadvantage? Sure but its not going to be like blade of amazing +12 vs wooden sword on the campaigns start. They have already said players will be entering campaign s at roughly all the same advantages aside from your characters personal progression skill training wise.

Pesko
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Pesko

I really don’t know what to think on this one. There are some novel game design ideas. I kind of equate it to the idea of a whole class of divine “Q” like creatures playing with a multitude of mortal worlds. I like how some of these ‘worlds’ have different rulesets (PVP, PVE, solo, group… could they make an RP ruleset somehow??) At the end of the day, they go back to their Mt. Olympus (Eternal Kingdoms) to chill.

But there are so many balance and technical reasons this could fall flat; it’s all in the execution.

Archebius
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Archebius

Estranged Archebius CrowingOne Well, stretch goals don’t have to be ready for launch, by and large. It’s just something the team will be working on. Hopefully they won’t be too ambitious in their launch schedule, though.

If Unity supports the Oculus Rift well, then most of the heavy lifting will be done by Unity and the VR unit itself.
And EVE: Valkyrie has always been VR. It started as a VR tech demo.
http://www.forbes.com/sites/michaelvenables/2013/10/20/eve-valkyrie-the-future-of-immersive-virtual-reality-gaming-experience/

Archebius
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Archebius

Estranged Archebius CrowingOne If Unity’s VR support is solid, it seems like a reasonable stretch goal.

Loyheta
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Loyheta

Zulika_Mi_Nam Yeah some things are a bit concerning. I did back for around 30 so it’s not really a big gamble. If it comes out being some horrid game I’ll just play something else. But you are definitely not the only one.

Loyheta
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Loyheta

zax_ Well in a game about campaigns that END and you have to move on to fresh new ones… a little continuity isn’t bad.

Loyheta
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Loyheta

dirtyklingon CrowingOne I’m curious what you are talking about in SC? Talking about the LTI?

Loyheta
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Loyheta

CrowingOne breetoplay cyanhide Guess we should keep Star Citizen in beta watch as well :(

Loyheta
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Loyheta

sfrees80 I doubt anyone is thinking they’ll become a fluke like SC