Guild Wars 2 runs down last-minute expansion launch details

    
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ArenaNet Game Director Colin Johanson had a few words to share today to prepare the Guild Wars 2 community for this week’s Heart of Thorns launch.

In the post, Johanson covered four quick topics. The first was to inform the community that the expansion would launch with a mix of guild mission types, after which guilds could pick what type of missions they wanted to do the following week. Next was the news that the Engineer icon will be revised for battlefield clarity and that fractal dungeon leaderboards have more work to be done and will not make it for the expansion launch.

Finally, Johanson said that Guild Wars 2 is about to tone its battle visuals down a notch: “One change you’ll notice when the expansion goes live — a number of FX for skills have changed. We’ve tried to cut back some of the visual noise of some of the ‘noisiest’ skills to make it easier to see what’s going on in combat with multiple players/mobs on screen.”

Source: Official forum via Dulfy
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Serrenity
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Serrenity

Veldan alexjwillis It probably wasn’t so much as they were verifying it was an issue, but balancing what the actual problem was.  While over the top, the crazy light shows from world boss fights were bloody amazing to watch.  I bet they didn’t want to lose some of that WoW factor.

Serrenity
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Serrenity

Xephyr Akami I think I’m finally gonna pre-purchase tonight.  I have my Mesmer at max and literally justed the morning boosted my Thief (via tomes of knowledge) to 80 for some dare-devilishness.

Veldan
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Veldan

alexjwillis It’s very late though… this issue was already reported when GW2 was still in beta. Did it really take them 3 years to verify that indeed there is an issue?

KirkSteadman
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KirkSteadman

nahenway Elikal Ialborcales the zones aren’t exactly large or anything but there is a lot of vertical space that is filled with really interesting content and stuffs, look up some youtube videos of people exploring the canopy and you should get a good idea of how much stuff they have packed into the maps.

Siphaed
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Siphaed

marinredwolf Craywulf 
They’ve been saying since January (when HoT was revealed) that the first batch of new Legendary weapons would be very few because they had to make Mastery tracks for all the current Legendary weapons (16 of them!) and tracks for the new ones as well. So the priority of other content within HoT was priority than just making a full batch of new Legendary weapons.

Radfist
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Radfist

Balte Estranged Q3 has always been a popular release period for MMO expansions (and new MMOs).

Radfist
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Radfist

Line with more hugs anatheod Probably more MM necros and mesmers than rangers. Ranger pets are already hardy enough that I only need to swap for boons / F2.

Radfist
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Radfist

bryanjturner Based on the zergish gameplay that dominates most of the game, it was a needed change, but that being said, in sPvP and small group content the spell effects are some of the least obnoxious in the genre.  Its usually pretty easy to tell what is going on.

mourasaint
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mourasaint

jeremy2020 bryanjturner they’re the new cool, right after Krokodil.

TomTurtle
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TomTurtle

anatheod I’m loving all these quality of life changes that have been sorely needed. Thank goodness for an expansion to shake things up.