Kickstarted indie VR MMO OrbusVR plans alpha tests, character customization upgrades

    
3
drigdrag

What’s up with OrbusVR, the blocky indie VR sandbox that breezed through its quickie Kickstarter to raise $34,000 last month — 340% of its goal? Quite a bit, it turns out! Ad Alternum has been quite busy — in fact, it says it’s already put the Kickstarter dough to use hiring two new employees, one working on quests and one working on art. The studio is plotting a 48-hour alpha test beginning on April 20th, with five more coming over the next couple of months and the beta fixed to July 2017. Would-be testers who didn’t back the Kickstarter can create accounts and purchase upgrades that include alpha access.

Founder Riley Dutton has also posted that the game now has an official wiki, a form of group voice chat, a proper naming policy, and progress toward the character customization effort, including hair, skin tone, faces, and eyes.

“The addition of the faces really adds a lot to the player model, so we’re super excited to play with that the next time we get you all in-game with us,” he writes. “We’re also working on a system so that the expressions of the player’s character change when they are speaking, and hopefully it can do some pitch detection and other tricks to show expressions as well.”

Previous articleMaster X Master sells founder’s packs and starts closed beta testing
Next articleMake My MMO: Ship of Heroes’ canceled Kickstarter, Edengrad’s early access (April 8, 2017)

No posts to display

3 Comments
newest
oldest most liked
Inline Feedback
View all comments