Massively OP Podcast Episode 124: Shroud of the Avatar’s Richard Garriott and Starr Long

Oh, and let's not forget this freaky lady.

On this special bonus episode, Justin catches up with Richard Garriott and Starr Long about Ultima Online’s spiritual successor, Shroud of the Avatar. How is this project shaping up now that it’s nearing launch? Listen and find out!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Show notes:

  • Intro
  • Geocaching
  • What is Shroud of the Avatar?
  • How do you retrain players to this type of game?
  • How did May’s free trial program go?
  • Can you clarify the rollout? Why not do a wipe right before launch?
  • What’s the status on the offline mode? How will that work for grouping?
  • What are the paths?
  • Are you still aiming for a five-episode rollout? How big is an episode?
  • When is optimization coming?
  • How many scenes are in the game?
  • How are you going to promote and hype the launch?
  • Player investments
  • Why a spiritual successor?
  • Outro

Other info:


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Good interview! It was especially encouraging to hear them talk about catering to the non-competitive player type who wants to roleplay, be a shopkeeper etc. When Garriott was talking about WoW, I couldn’t help but wonder whether he’s played GW2, as I think Guild Wars made a huge change in how players see each other – as helpful friends instead of competition and foes.

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Still one I’m watching closely for when it releases officially. I’m a fan of both Garriott and Long and I enjoyed the podcast interview. :)


I was going to wait for official release, but after listening to the interview I decided to reinstall the game. I honestly notice an improvement. The game’s running smoother, but it can get better. The loading times were shorter, too, but I’d like to see that much faster, if possible, because staring at loading screens all the time is a bummer(even w/ pretty artwork to stare at).

As far as combat goes, I can’t say, because I’d left my character w/ a bunch of broken crap gear and completely lost on the map, but I was having fun just exploring random towns/buildings and talking to NPCs. I’ll probably reroll a new character to see if combat feels better.

Anyways, good job improving the game. It’s come a long way and still needs a lot more, but I’m starting to get a little excited about Shroud again.


Enjoy talking to those NPC’s, because there sure as hell aren’t many actual players to talk to.


I’ve seen other players on, but depends where you are for sure. No reason to hate on this game, even if it’s not for you. A lot of great things about it.


I don’t hate the game. As a fan of the Ultima series since Ultima IV, I am just drastically disappointed in it and Lord British. Just sharing my opinion. Take it for what it’s worth.


Cool. The jury’s still out, as far as I’m concerned.
I’m rooting for the game and glad to see some improvements, but we’ll see where it’s at when it launches.