The Daily Grind: Do you expect MMO expansions to include new classes, or is a new spec good enough?

    
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But not of-the-year material.

Back when Guild Wars 2’s Path of Fire was announced, a number of our commenters sparred over whether or not the game’s elite specs should more properly be considered and counted new classes. Some people argued that they were literally new classes; others maintained that the amount of class content in the specs, when taken together, surpassed merely adding a new class and a few new skills for existing classes. I tend to sit in the camp that says they’re not classes or the equivalent of classes, and while I’d personally rather have a new class and an excuse to roll a new toon, specs might be better anyway because they’re content for everybody.

It was a lively debate, one that suggested to me that an awful lot of us still expect new classes from MMORPG expansions. And now that we’ve had a weekend with Path of Fire’s elite specs, this seems a good time to ask: Is it true? Do you expect MMO expansion to include new classes? Where do you stand on things like “elite specs” in lieu of a new class to roll?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Stardager

Honestly, I don’t care about either, new content and an expanded map are enough for me.

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Josh

There just need to be new ways to play. If there’s not a new class, then changes and additions to current classes need to be extensive enough to make it interesting.

kalamari_
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kalamari_

the pure amount of new possibilites the 9 elite specs are offering (in 3 game modes) and the way they change the playstyle of most classes (or moving the focus of the class) is way enough for me. I dont need a new class. although a new race would be cool.

I can understand when someone says he doesnt like the one elite spec for the one class he plays, but you simply shouldnt only play one class in GW2. the game is so alt friendly, it is only a waste of time and possibilities to only play one class.

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draugris

I don´t expect new classes. Tbh new classes post release almost anytime mean incredible balance issues specially for f2p games. In the worst case you seperate your player base in first and second class players depending if they have access to (most of the times op af) new classes or not.

Now that the trial weekend for the new elite specs is over we can already see that, scourge, holosmith and spellbreaker seem to be the new fotm cheese arenanet in their endless wisdom created. Power creep went even more up from hot and f2p players can basically not compete with vanilla specs. Of course until launch a lot can happen, things can be toned down but taking gw2 history into account i don´t believe it. They simply do not have the competitive mindset to create a balanced set of viable specs over their class pool.

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James Mock

I always need a new class.

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zeko_rena

I don’t expect anything anymore, it just leads to disappointment, which leads to hate, which leads to anger, which leads to the dark side.

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Jeremy Barnes

and then the dark side leads to playing SWTOR which means more hate then more anger and an even darker dark side.

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Bryan Turner

Elite Specs are designed to play completely different than the Core Class as well as any Previous Elite Specs, while this does lead to diverse playstyles and choices it does make an environment where crappy balance leads to clear winners and ostracized losers. This is how GW2 unfortunately emulates Rift as opposed to WoW when it comes to class balance and we all know how well Rift is doing these days.

PS Fix Reapers and make them Meta ANet.

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Avaera

Yes, I think most expansions should include new classes. And no, new specialisations aren’t the same at all.

For me, classes are what define the different possible callings, values, passions and pursuits of all the world’s inhabitants. The more variations of these that you allow players to fill, the more engaging and dynamic the world becomes. There’s nothing worse than a game that boils all the infinite diversity in characters down to what weapon they like to bash/stab/shoot people with, and worse that trumpets being able to switch to a new weapon glow or attack rotation on the fly as some great new form of character customisation.

I just don’t see how you can run out of new character templates in a world that has at least a moderate level of depth to it. So there should always be at least one new class, species or calling to explore in any major expansion.

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itsnotagameitsmylife

I see the introduction of new classes as a failure of design usually. If the current existing classes don’t offer enough viable and exciting gameplay options then people beg for more specs and classes. I believe the problem underlying this demand must be addressed.

In short: Don’t add more stuff when your current stuff isn’t working right.

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Fervor Bliss

Would rather than a new class for a reason for a new toon. Give us new lower and mid game also as an incentive to roll a new toon.