Interface junkies, gather round, especially if you like detailed old-school-inspired MMORPGs, for Project Gorgon has unveiled a detailed tour of its new UI. It’s been “written to take advantage of the latest that the Unity Engine has to offer,” says the studio, and it’s largely thanks to the programmer hired with your Kickstarter funds.
“To reiterate, the main point of this rewrite is to make it easier for us to add UI features in the future. So in this first version, the most important thing is that we don’t lose any important features from the old UI. But there are some tangible improvements. The new UI’s appearance was designed by a top-rated UI artist. It has a cleaner look while still fitting in a tremendous number of functions and features. And we’ve taken the time to add some improvements — many small ones and a few big ones — that will make your gaming life immediately better.”
The dev blog released o the forums this week shows off collapsible skill trees, copypasting from tooltips, right-click context menus, frame moving and docking, outfit loadouts, chat customization, and maybe most importantly, a “stuff to do” panel that explains, well, what to do when you’re “stuck or confused.”
“This is a complete rewrite of the UI,” Eric Heimburg finishes. “It’s a HUGE undertaking that involves over a hundred thousand lines of code. This is a major stepping stone to being ready for Steam Early Access, because it will let us evolve the game much more quickly based on player feedback. I’m very excited about getting this first version out the door and into your hands! But I don’t have an exact release date yet. Since we’re largely in bug-fixing mode, it’s very hard to tell exactly when it’ll be ready: it’ll be ready when we stop finding bugs! However, I would really like to get the Halloween update out before Halloween arrives, so we’re working crazy hours to try to get everything ready before the end of the month. Fingers crossed!”
Now if you’ll pardon me, I need to go rename all my outfits “Murder Bard.”