Wild West Online previews ‘relatively big redesign of the game’ and the PvP system a week after launch

    
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If you suspected, as I did, that Wild West Online might not get much in the way of updates after its bizarrely hasty launch, prepare to be relieved as a new update is on the way to allay those fears. In fact, it’s being called a “relatively big redesign of the game.” What’s going into it? It’s not set in stone yet, but 612 Games has some ideas, and a lot of those ideas are going to appeal to PvE-centric players who don’t really want to get shot.

That begins with the faction system, which is apparently once again the subject of proposed changes. “You will still be fighting for McFarlane or Steele when capturing Towns, but you won’t need to choose your faction on character creation. It’ll be a more fluid system. Town Captures will be balanced – we’re basically borrowing base balancing/gameplay from Battlefield 1 on this,” the studio says. “Players who want to do activities beside PvP will be able to do that relatively safe. […] So basically there’ll be no killing on sight or grieving of players leaving the safety of the towns. All towns will be safe zones unless of course, the town is actively under siege by Factions.”

The company further discusses a bounty system, hunting grounds, map expansions, tweaks to the sheriffs vs outlaws content, and improvements to the PvP UI to make it more fun.

User reviews on Steam are currently in the “mostly negative” zone.

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