How World of Warcraft was made, from an insider’s perspective

    
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Somebody pull.

World of Warcraft fans are buzzing about a new book that looks at the development of the game from one of the insiders who was there from the beginning. The World of Warcraft Diary chronicles the journey of John Staats, a 3-D level designer who started writing about his experiences on the game since March 2001. And yes, this book was licensed by Blizzard.

“My book offers a rare, unfiltered, comprehensive look at game development. I start at WoW’s humble beginnings, and give a fly-on-the-wall access to the dev team’s conversations, debates, failed experiments, and internal pressures,” Staats said. “I kept the pretty pictures out of the book. I am celebrating the chaotic, humorous, and ugly side of computer game development.”

Thanks to a lot of advance glimpses of the game and a Reddit AMA, the book’s Kickstarter campaign has exploded to great success in its first week.

And if that’s not enough World of Warcraft history for you, US Gamer has an obnoxiously long piece about the development, release, and operation of the game written with the help of several devs.

In the current game, Blizzard is dealing with a world quest exploit that’s been lighting up the community. “We are indeed aware of this exploit and have been working on a fix. We are also taking action against those who are abusing it,” the studio said yesterday.

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