Shroud of the Avatar player explains how to work the game’s new furniture dyes

    
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Let me make this hot pink, dang it all.

There are inevitably going to be two different sorts of reaction to the new furniture you can dye in Shroud of the Avatar. One group of players will be thankful that in the spirit of the game’s aesthetic you cannot dye everything hot pink and shock safety orange. The other will be offended you cannot paint your house hot pink with shock safety orange highlights, and even when you get furniture to dye you can’t color it thusly. But how do you get that furniture?

Fret not; fan Skeggy has put together a video showing how to acquire this furniture that is simply aching for color as well as how to color it however you like. (So long as you wouldn’t like to color the furniture in ways that are not supported by the game, of course.) The recipes in question aren’t hard to get, and once you successfully craft some canvas-colored furnishings the actual dye interface is pleasantly straightforward. Check out the full video just below for a clean walkthrough of the process, from concept to execution.

Source: Skeggy Media
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Caleb Cranson

This game is in a slow and painful death spiral. They are downsizing staff, their office space and the time spent on fixing episode 1. Their are still hundreds of bugs, broken quests and dialogues that need to be fixed and yet all they care about is creating new content that perhaps might generate a few more dollars. It is pathetic.

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Victor Didra

Actually they’ve been killing bugs left and right. They’ve been making the game easier to get into and removing some of the old school pain mechanics (no global banks, control points blocking travel) that was driving people away. We’re adding players according to steamcharts.

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Songs for Children

Yes, a handful of players recently joined, after a huge dropoff a couple of months ago, according to the very information that you’ve cited.

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Chris Spears

I can confirm that numbers are slowly trending back up now. Not up to peak launch numbers. Also, no point in arguing with people who repeatedly post negative stuff, even if a lie. Just makes them attack you and the game. :P Thanks for all the kind words and support and hoping to start a fresh advertising campaign next month!

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Songs for Children

What I said was not a lie. Here are the numbers for this year for anyone interested and who doesn’t feel like clicking the link.

Please, stop twisting the truth. Telling someone my impression of their writing style is not a personal attack. It’s a comment on their writing style.

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Chris Spears

Yes, but Steam is only a fraction of our audience. We do zero promotion there and and actually encourage players NOT to buy the game there. This only shows players playing through Steam. There is no truth twisting on my part. You just don’t have all the information.

As for initial posters comments, we downsized but almost entirely in the people who make content for sale on the store area so we could focus on just making the game better and fixing bugs area. As for his comment of downsizing the office space, yes, we are going from 2680 sqft to a 2560 sqft lease in a better location. Those who have been to our current office have seen it is in a building full of mostly medical services and it just isn’t a great fit. New location is only a bit over a mile away but has about 30 restaurants in walking distance.

Trying to not make myself look a fool by not following my own advice and arguing with people who post half dozen negative attacks to a single thread though so unfollowing this now so I won’t be tempted.

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Songs for Children

What reason could you possibly have for offering your product on Steam while discouraging people to buy it there?

What reason could you possibly have to discouraging people from buying your product for any reason?

Please, I’m genuinely curious.

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Songs for Children

It seems like every article about this game pertains to something cosmetic about the game…dyes and furniture and concerts and slight graphical changes. Very little about the actual substance of the game. This is suspect to me.

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Victor Didra

Well, the substance is massive, and furniture dyes are pretty easy to fit in a blurb.

Combat is super deep and customizable.

The world is giant, few people have seen all of it.

The quests are a massive trove, difficult to plumb due to the interface.

Housing and deco (which is not purely a cosmetic feature btw) are huge as well.

And I guess you missed the last few articles, we’ve got player made dungeons, a bunch of quality of life changes (yes, the game is thankfully getting a bit easier), and more. Check out the huge Release 57 instructions if you want to know about what came online just this month!

Oh, and another giant release is due out in 3 weeks. I don’t know how they do it but it’s really amazing.

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Mikka Hansen

On a 1-10 scale, how deep in the shit are you invested in the RMT? and what are you going to do when your investment vanishes like thin air?

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Victor Didra

Zero. If my stuff disappears life goes on. I’m not selling it anyway, so who cares? It would suck that the game I play closed, suck bad. Back to XCOM I guess. There isn’t another MMO that has the depth that Shroud does, so no point in going that way.

But that doesn’t appear to be happening, the game has taken care of most of the review complaints and is adding players again. We’ve got player crafted dungeons on the very near horizon. Things are looking up.

Turnabout is fair play. Are you one of the group that constantly screams about RMT but actually sold all your stuff and made a big profit, only to brag about it on reddit? Because those are the only guys I hear actually crying about RMT, the ones who made a bunch of cash already when they rage quit two or three years ago.

Nobody else cares.

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Victor Didra

Nice video Skeggy, thanks for taking the time to do it!

Furniture dye is going to blow our deco possibilities up once again. Just with the canvas furniture being added it creates hundreds of new varieties.