Pantheon’s latest newsletter addresses balance between group harvesting and resource gluts

    
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New hires aren’t the only things going on in Visionary Realms’ Pantheon: Rise of the Fallen this month. According to the game’s latest newsletter, the studio saw “recent funding goals being met” and still prepping pre-alpha 4. The most exciting bit for me is the deep-dive into the harvesting system – that includes fishing, gathering, mining, salvaging, scavenging, skinning, and woodcutting so far. The system is going to sound pretty familiar to themepark MMO players, with the standard tool-and-node setup, but with a nod to sandboxers too, as the team is keeping an eye on the effect of materials on the economy.

“The current plan is to allow anyone to harvest as they wish, assuming they have the appropriate tool and skill level to interact with a node or harvestable corpse,” says VR. “When it comes to harvesting nodes, we’re currently aiming for ‘first come, first served’. This way we can keep a better eye on how rapidly materials are entering and leaving the economy. In the event we do end up allowing for group harvesting, we might consider allowing multiple players to interact with the same node within a brief window of time before it despawns though.”

The newsletter also has a peek at lycanthropes and their related clans in the game. And finally, there’s a recap of September’s efforts on “Faerthale, class implementation up to level 40 and several development tools,” as well as “another review of the Summoner and its connected pet system” – which is apparently much better than originally envisioned.

Source: Newsletter
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