EVE Vegas 2018: EVE Echoes, EVE Online’s mobile adaptation, is launching in 2019

    
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When CCP Games started shifting some of its focus to the mobile games market recently, we heard rumblings of a mobile version of EVE Online being developed in conjunction with NetEase codenamed Project Galaxy. Today at EVE Vegas 2018, CCP confirmed that the game is now in full production under the name EVE: Echoes and announced that it will be launching on Android and iOS globally in 2019.

EVE: Echoes promises an “authentic EVE Online experience for mobile devices,” a big claim that will soon be put to the test. Taking one of the deepest and most complex massively multiplayer games on the market and squeezing it into a tiny rectangle in your pocket is no small task, both from a technical standpoint and from a usability perspective. Mobile gamers also typically play in very short bursts, while EVE is best played when you have several hours to engage with it.

EVE: Echoes will feature an expansive map with thousands of star systems and promises EVE style exploration, combat, and trading, but it will be experienced through an interface designed for phones. Familiar ships and sights from EVE Online will be rendered using NetEase Games’ proprietary graphics engine NeoX, and players will form corporations and war over territories just like in EVE. Developers even expect the massive fleet battles that typify EVE Online‘s endgame to be a significant part of EVE: Echoes. The game is set in a separate universe from the main EVE servers and will be available wordwide when it launches at some time in 2019.

Massively Overpowered is on the ground in Las Vegas for EVE Vegas 2018, bringing you expert coverage on EVE Online, Project Nova, and everything else CCP Games has up its sleeve!
Disclosure: In accordance with Massively OP’s ethics policy, we must disclose that CCP paid for our writer’s travel to and accommodation at this event. CCP has neither requested nor been granted any control or influence over our coverage of the event. The best thing about it being a separate server is of course that there are no goons. Yet.

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kgptzac

This isn’t an “adaptation”, as there is nothing to adapt to… this is just a port from the PC client dumbed down so it can run on mobile devices… a game I think nobody has asked. What a shame. At least Project Nova has better news.

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Paul Doherty

I wish people would remember that a lot of the people playing games on iOS are on iPads, not tiny phones. Like on my 12.9″ iPad. Games are perfect on this thing.

April-Rain
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April-Rain

Really mixed on this as it could split the player base and it’s a shame it does not tie in somehow, but CCP just seem like a company who throws shit at a wall hoping something will stick

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Sleepy

Wow, serious lack of lessons learned in action here, as just about everyone below has pointed out.

You have to wonder what the management style in CCP is like if everyone there is afraid to speak up and point out the bleeding obvious.

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Arktouros

Okay, but what’s the price?

If there’s no monthly subscription depending what options are available then I’m already more interested than the actual PC title.

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Rheem Octuris

Nice little easter egg there. I won’t go spoiling it for others though.

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Armsman

EVE Online’s mobile adaptation, is launching in 2019

^^^
And probably sunsetting in 2020.

Xijit
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Xijit

Ehhh, eve is so menu driven that I see no reason mobile would be an issue.

Select target->navigate to target->orbit target-Mine/attack target.

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Rheem Octuris

They could even make it 2D and I doubt it would be functionally that different.

Xijit
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Xijit

EVE is a lot like Rift: looks amazing im Screen shots, but once you see the game play im action you go “Uhhhhhg!”

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Fred Douglas

Eve always seemed to be overstepping itself. It has a solid player base, makes a good amount of money, I imagine, but can’t they just release content for their game instead of half-heartedly latching onto whatever bubble technology/gaming trend that’s already saturated?

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Baemir

Agreed. At least this seems like a legitimate effort in expanding the EVE brand, unlike the VR games that everyone knew would flop. They should’ve probably started here…

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Rheem Octuris

Or a PS4 shooter when their target fanbase is on PC…

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Baemir

Yeah, that was the worst offender. It’s obvious that there are serious management issues at CCP.