Star Citizen swaps Around the Verse for Inside Star Citizen as it deep dives its own Cloud City

    
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Around the Verse is back this week for Star Citizen fans, although it’s gotten a bit of an overhaul: It’s now called Inside Star Citizen and seems to be fully replacing the old program.

The episode is broken down into several segments bookended by Disco Lando – yep, the studio newscast format is gone – including one on the GPU particle lighting system (which sounded to me like pew pew lighting system, so that’s how my brain now thinks of it), the Vanguard, and the FPS distribution tool. There’s even a quick check-in with Sandi Gardiner and Chris Roberts toward the end.

My favorite, however, is the tease for Orison, the first landing zone on Crusader. It’s Cloud City, folks, and we’re not mad about it. These could legit be Ralph McQuarrie paintings.

MOP reader DK (check his work out on YouTube here!) graciously sent us a ton of new pics and videos (some from him, some from other folks) to embed here and help our readers get a good feel for what the basic starter default loadout is capable of in some of the newer areas and combat missions.

Source: Inside Star Citizen, DK’s YouTube. Thanks so much, DK!
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Gene Elder

Wow, really pushin the Youtube channel persons not boredgamer. Gunna break 50 subscribers any day now.
So much slober over SC on these forums, makes me wish Derek Smart would show up and start running his ignorant narcissistic mouth again just to break up the monotony of cultish worship for a mediocre mess of a framework of a game that has almost no actual game-play or core mechanics.
End of 2020 is going to make or break SCs existence. Chris has investors now, and if he doesnt produce a playable SQ42, the project will likey be broken down into components and the tech sold off (which would do better out in the world making games from companies that make actual games). Chris might have vision, but he has no talent for actual successful management, not when he lets his ego gets in the way of reality. Just look at his Directing Career.. ended up selling used rental cars. Nuff’ said.

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Joe Blobers

Thanks Gene. Why calling for someone else when you serve us a so accurate parody :)

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Fervor Bliss

Srar Citizen is doing so much better on Twitch. Give it a watch

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Godnaz
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Godnaz

Much better format when it can be kept under 20 minutes and it’s focused purely on development progress. The tech is coming along nicely. Content however, is still shrouded.

Just my opinion; They have 30 or so occupations to flesh out and 9 more promised systems to develop before a proper launch. At current rate, 3yrs from now (a decade of development) from the outside, seems unlikely. Looking at how the genre is doing, it’s not like there is a competitor to challenge CIG. Gaming in general is in a semi-stagnant state if you aren’t interested in a variety of genres.

Pledging even now, is a long term investment though. I don’t think they will be able to maintain public funding at this rate and either the Calder Group (who invested $46m last year) will have to infuse again at some point or someone else will have to keep up the cost momentum.

Sounds a bit critical of an opinion because I don’t know all the development targets and financial planning but it’s all I have to go by. None the less, they are succeeding at what people just a few years ago, wasn’t possible and I’m glad to see someone went for it. Gaming needs to evolve from what we see normally today.

deekay_000
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deekay_000

i wonder how many people talking about professions/gameloops are expecting some more mmorpg class style approach to career paths. or at least something clearly outlinded and defined.

i would be rather dissapointed if that ended up happening. i love how free form my star citizen life potentially is. even my ships only define my actual career/role in a fleet so far on their own – and often do well in roles far outside the advertised intended gameplay roles.

anyways pure content wise we know they have a tonne of it behind the scenes. early element implementations of some ship roles/gameplay loops that aren’t in yet are apparent in 3.5 for the keen eye.

note: it’s not that even the “career paths” in game now shouldn’t be more fleshed out, i just feel like people expect progress bars and skyrim guild quest chains or something. and while there is sort of the latter in game via npcs, i don’t think that w/e alot of folks voicing this aggravation are gonna get what they are daydreaming about when they voice complaints here. kind of similar to the FM2.0 hype jockeys that have all but stopped playing if they did at all prior to 3.5, that kept telling everyone how yaw circle strafing would totally not be a thing prior to 3.5 and now are pretending they said no such thing and it’s really CIG that are horrible here (yeah imma side with cig’s excelent and well commed citcon presentation on the FM – i watched it drunk and i did a good job of anticipating the changes decently enough based on that comms, idk what the other tubers/streamers problem with it was?)

tl;dr being, i have come to conclusion that a fair number of people are actively or already TLJed themselves in to a corner on this game instead of following tame impala’s advice:

deekay_000
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deekay_000

following up to the bit about liking the freeformness – i don’t want consequence free gameplay, but do want to see the potential for stuff like redemption of criminal players or fall from grace type stories to play out in game.

masterblaster0
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masterblaster0

Any changes coming for QT times? I can’t stand playing the game the way they are now and we’re only flying in a small bit of space atm.

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TheDonDude

Yeah I don’t really get the appeal given that I just alt-tab out, but it’s another one of those things a portion of the community seems to love.

Godnaz
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Godnaz

The ‘appeal’ is not even fleshed out. If we’re all following along the design concepts proposed, I would suspect that travel times will be more involved and take longer than it does now. With fuel metrics balanced, more rest and refueling spots will be available, systems wear and tear on the ships and events to pull you out of high speed travel, getting around will take and is suppose to take a long time.

The idea is to create enough for you to do in a smaller area of the game that getting across its realm is a multi-day or weeks journey, ala Elite Dangerous but with far more to worry about both in your ship and out in space.

The appeal appears to be that adventure won’t be in the act of travel itself but what suppose to take place while doing so. The travel times you experience now (10-30 minutes across a solar system) will change as balancing continues and more content is added.

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TheDonDude

Yeah maybe they’ll add stuff to do. That’d be nice.

Though the comment I see most often is “oh you’ll need to get up and check your cargo”, and it makes me giggle. What the heck are they expecting their cargo to be doing without supervision? :-)

deekay_000
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deekay_000

might be mice. arccorp has pretty strict vermin infestation restrictions at customs, and it’s a real pain to go through the side way.

deekay_000
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deekay_000

i usually alt tab too, but i’d be annoyed if they shortened QT times between planets any more than they already have in 3.5.0.

interplanetary travel is supposed to be long distance. if grim hex is your home town and crusader is your state, it makes sense that driving to the next state over should take a bit longer than a trip to the mall in your own state.

there’s also supposed to be more stuff to do while on trips someday. mostly fluff but nice fluff that’s super cool, like mixing drinks for your friends at the bar in your phoenix or 600i, or watching new feeds streamed from real played mako new vans in game.

someday anyway,

in the mean time it’s a nice opportunity to make a bit of lunch.

anyways, gameplay tip, legit, pick a home in the system you tend to play in and operate from there, rather than trying to do bounty missions while spawning at area18 sort of thing i’ve been seeing people do.

deekay_000
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deekay_000

yes i did just call hte stupid drink mixing minigame super cool.

this is ofc pending it ends up along the lines of what they did with rethinking mining with mixing potions. lol – things to ponder on while commuting between crusader and arccorp on a shopping trip.

masterblaster0
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masterblaster0

And what happens for bigger systems? At the moment travel distance is 140 light seconds which is infitesimal in space, what happens when you have distances that are a few thousand light seconds?

To travel 7000 light seconds would take a small ship over 12 hours and 7000 light seconds is hardly a big distance in space games. By comparison the same distance would take less than 10 minutes in Elite Dangerous and people moaned about those times being too long!

Having stuff to do on ships is still just a novelty after a few times, mixing drinks, using the bathroom, checking cargo, sweeping the mess hall will just be busy work to hide from the drudgery of getting from A to B

The travel = time is totally asinine, it is a barrier to gameplay, especially moment to moment gameplay. It strikes me as though Cloud Imperium are using it to artifically inflate the size of their game, it also panders to the whales as the bigger ships have faster travel times as well as having more options for busy work on said ships.

deekay_000
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deekay_000

interstellar travel doesn’t use quantum travel.

you probably shouldn’t apply one mechanic’s mathematics to another’s.

deekay_000
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deekay_000

sounds like you want elite dangerous friend.

idk where you’re getting your math from but i would suggest that it’s at least somewhat flawed in premise as well as mathematical components.

anyways, again, travel between planetary systems is long haul, as in not a trip to the corner store around the corner every day. you’re driving out of state on the freeway not making a quick 30second trip down the road and around the corner.

i’m sorry that open world games with some sense of travel time, distance and scale in those games offends you, but really idk what one would’ve ever expected from this particular game in this area to begin with even the smallest amount of due diligence on the topic here done prior to the PU being playable at all to begin with. unsurprisingly large parts of the game’s advertising and marketting all along have been pretty clear that travel time was a core component of this game’s open world elements.

it’s like walking into a super smash brothers thread and demanding it be a wow clone mmorpg with stay out of the fire raid bosses instead of what it clearly always was and always going to be.\,and has literally always been advertised as.

“i don’t like open world games” area man comments on open world game article comment section, “the travel times are annoying”.

deekay_000
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deekay_000

interplanetary travel is like traveling between different countries or US states. when doing delivery/cargo it’s basically longhaul.

in general outside of long distance trucking or pro tem interplanetary bounty contracts you shouldbe able to largely live in just one planetary system outside of occasionaly shopping trips.

anyways they reduced interplanetary qt times by at least a third if not more with 3.5, plus less time between land ports and quantum travel capability when exiting.

you don’t think touring ships and carriers exist for no reason do you?

masterblaster0
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masterblaster0

Bullshit, it is a space faring game. This is not the Wight brothers first attempt at trying to fly across the channel. All these elaborate city worlds, all these huge great space craft able to make use of wormholes etc and yet we have to fly around in a 20mph zone all the time. It is nothing but annoying.

deekay_000
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deekay_000

sounds like you want a star gate mmo not a space sim.

deekay_000
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deekay_000

i mean it’s an open world space game by chris roberts. if you didn’t think there was gonna be long distance travel trucking then you didn’t do your homework.

also you should brush up on your handwavium technobabble lore for this game. most worm holes are too small for larger craft. i mean once thy are added someday.

also just for the record you can travel thousands of kilometers in this game just cruising forward in a random direction (or somewhere you actually wanna go) within minutes. and actually get there doing that given enough time.

but ya know, only 20mph or w/e that analogy is. just because travel time isn’t mmorpg teleportation fast travel speeds eh?

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Gene Elder

agreed. the “you want another game” crowd is really screwing up what was suppose to be a playable game. the vocal minority and all that. of course since they scream “sim” while everyone else just waits quietly, they will get their hours of quantum travel, while the rest just find some other game to play. leaving the game empty and full of npcs that dont work right (because they cant seem to get subsumption online).

deekay_000
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deekay_000

also am i misremembering or did the telemetry page used to have your personal fps metrics but not have resolution? seems they removed fps but added resolution (and more version tracking selections)

deekay_000
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deekay_000

thanks for the features bree. i hope everyone with an aurora MR basic starter pack feels a little more confident in their ship’s capabilities – both in terms of being able to survive random attacks and in terms of economic viability -noting that in a sense the waste disposal mission there with all the boxes is a good simulation of doing many concurrent delivery routes – just watch that the contract doesn’t have emergent gameplay elements baked in!

wanted to give a PSA of sorts for everyone flying in the verse – bounties/assassination missions may not be propagating markers/objectives properly but are stil worth taking if you follow those career paths, as they sometimes do spawn minutes later and sometimes will be completed by other players or NPCs (yes the NPC pirate factions in game fight each other – at least the npcs fight each other seemingly along team lines of some kind) and you get the mission completion reward.

i actually watched this episode, and just wanted to note disco is so on fire that he managed to make sandi not seem overly awkward on camera. give this man a late night talk show! srsly, i don’t think i’ll watch these much more than any other past show but i like this format alot more at first reading than i did the excesses of ATV.

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TheDonDude

I can’t watch videos at the moment but does this mean the Aurora’s ladder is no longer an obstacle for moving boxes? Is there enough room in the Aurora to store a bunch of them?

Does this apply to the Mustang as well?

deekay_000
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deekay_000

i honestly dont know about the mustang. i assume not but cant test to confirm. i assume it still requires some low grav parkour to do boxes in mustangs.

aurora tho is in a really good state rn based on my testing. to the point im rolling back from preivous position of sugessinting newbies at least spend $10 on the ln/lx upgrade (tho its still a very nice starting point at price) or hit up an avanger titan.

i fit about 7 boxes in the back for the waste disposal mission. she can also carry 3 scu, which id say is nice marginal but risky income while doing boxes (safe bet for guaranteed if slim profit is vice, even if vice buyers are more selective and some vice commodities have limited ports of sale)

but yeah to be clear on the answer to your first question; aurora ladder does work with boxes now.

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TheDonDude

7 boxes is waaaaay more than I recall being able to shove into the Aurora, so that’s awesome.

Time to break out my beloved MR!

deekay_000
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deekay_000

yeah just watch out for the issues with fixed guns as well as pips if you get into combat. fixed guns bug… is dificult and stressful to deal with, set gimbal lock on by default, and avoid changing gimbal modes.

and know when to bug out, and better yet avoid other players when out and about.

but the latest balance passes and overall polish push has helped the aurora MR a loootttttttttttttttttttttttttttttttt. and she’s really kind of enjoyable to fly with her own quirky sound effects and such.

just keep in mind with so many boxes on the floor in the cabin it can cause clipping issuses when getting in and out. and also fair warning that beds don’t function properly right now.

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TheDonDude

Combat has been skittish since 3.0, so no worries there.

And beds have never really worked. Having to start over each time I log in is probably my #1 complaint about the game.

deekay_000
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deekay_000

beds have sometimes worked, but never worked super reliably. right now they don’t seem to work at all (and when they do work th eodd time you are in the middle of no where between planets/moons kind of thing i believe)

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TheDonDude

So I know the community seems against this sort of thing, but SC really needs to let you pick up where you left off, even sans a bed. Like in every other MMO in existence.

Even without a bed, I should be able to log off, have a nice dinner, spend time with the family, and hop back on.

Ideally the bed should be for when I’m done playing for the evening.

deekay_000
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deekay_000

i honestly don’t disagree. what started as prop piece getting design functionality and a place in the meta all because fans thought it might be cool is one of those weird CR house of kern shit in this game.

i understand the meta of it now, and think that meta is interesting, but until we get to the point where these ships really are our home bases, it’s hard to reconcile those aspects of the ships beyond a some day this stuff will be useful (and this extends to toilets/showers/weapon racks and closets too, if not internal component access panels as well).

unfortuatley not likely to see any of that stuff nailed down too much before sq42 becomes less of a priorty.

idk, i’m used to the current meta too with the spawn locations and such but you’re totally right.

deekay_000
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deekay_000

eh combat was amazing in some ways in 3.4, just really imbalanced in alot of ways. but really super tight and high skill cap with a relatively nice and approachable learning curve.

one of the reasons alot of the pvp streamers/tubers have been playing less lately. but also because they TLJed themselves over the flight model too in a lot of cases i think. i think that is most of it for some of them really.

deekay_000
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deekay_000

hey just wanted to follow up cuz i jumped in game not expecting this last night but none the less it happened!

got lucky and logged into my bed! (one of the vids in the article has me logging out in the same location in bed).

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TheDonDude

The switch from ATV to ISC seems pretty irrelevant. Now instead of 2 people sitting behind a desk, Jared is standing! ….ok?

Beyond that, an ok episode. The Orison concept art is pretty… but so far it’s just that. Star Citizen already has plenty of jpegs.

deekay_000
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deekay_000

less money spent on set dressings and costume changes. that’s what i see the the meat of the change being. and also managed to get a not awkward performance out of sandi. i dig it.

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TheDonDude

I dunno… removal of a desk, a backdrop, and a couple chairs seems to be about it. They still had a set for Jared to stand in front of. Which costume changes do you mean?

deekay_000
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deekay_000

teh set dressing wasn’t super pricy but some of it was over the top spending when you could go with a green screen in place of all of it and have just as good a production for much cheaper.

teh hosts generally had nice clothes on. i’m gonna go with they had costume budget for ATV – for example, they clearly have costume budget for jared in this vid, but everyone else is also just wearing normal work casual stuff.

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Gene Elder

seems they took my advice and just sat with a guy at his desk and showed some screenshots of what he was working on.. and even that couldnt stop sandi from putting her face in front of the camera. that woman is pathological about needing celebrity. im certain its half the reason Chris created SC, is to give her some on-screen opportunity because hollywood sure as hell wasnt giving it to her.

(and we already saw more than half those jpegs from probably 5 years ago)

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Joe Blobers

Quote Gene: “im certain its half the reason Chris created SC”… Just Lol :)