Final Fantasy XIV is removing the FATE entries from its challenge log in Shadowbringers

    
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Unembraced.

Here’s a bit of a surprise for the upcoming Final Fantasy XIV expansion: Two of the game’s Challenge Log entries are being outright removed. Both Fated to Wander and Embrace your Fate are being removed from the challenge log, which means that the shot of gil and experience earned for both will not be present in the expansion… or that they’ll be replaced with a broader swatch of rewards and entries, given that we already know there will be more rewards offered for FATEs in the expansion.

Players who want the rewards for those entries will thus need to complete them before the server maintenance for Shadowbringers… just as they’ll need to complete any existing PvP goals before then, as the current season of the Feast is ending on June 28th. So if you have a last bit of ranking planned before the expansion launch, well, now is the time to get on that.

Source: Official Site (1, 2)

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Indigo Salma

Could never get into the game. I found the leveling extremely slow and boring.

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John Kiser

Ugh you are one of those people. You are really the type that make mmorpgs just the end game grind treadmill that is 100% boring. You seem to forget that these games used to be about the journey and not about just rushing to max level asap and grinding for gear so you can raid so you can grind for gear. It is asinine ultimately that most supposed MMORPG players just want to rush and think leveling needs to be this fast thing.

PlasmaJohn
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PlasmaJohn

Ugh you are one of those people. You are really the type that make mmorpgs just the level grind. You seem to forget that these games are all about the group content that you don’t get from single player games. It is asinine ultimate that people who’d be much better off playing single player RPGs keep trying to force MMO’s into something they aren’t.

Tongue-in-cheek aside the “rush to end game” behavior is a design problem that you see in MMORPG’s designed with an exponential power progression. That power progression is perfectly fine for single player games which play to the power fantasy. That approach doesn’t work so well in a multiplayer context where anything that stratifies the population defeats what makes them popular.

There’s only so many times you can play a good story before it starts to drag. Group content has much more staying power. Anything that gets in the way of players forming groups with who they want to play with makes them that more likely to give up on a game. Stop paying a sub. Stop spending money in the cash shop.

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John Kiser

And there is plenty of group content to do in FFXIV and most other mmrogps. There used to be stuff you needed help with in the over world in WoW even before it became a boring as shit clusterfuck of rush to end game as fast as possible.

The problem is that people wanting to level as fast as possible end up a bore and make mmorpgs into an end game gear treadmill and frankly it is what ruins mmorpgs. The whole it “takes too long to level” trope is getting freaking old at this point and it is due to players that have the god damned attention span that is less than that of a gold fish. MMORPGS are a journey that incorporates both solo and group content and aren’t meant to get to the very end of the game for a grind treadmill that is literally just based on a very narrow choice of group content.

Frankly the design of a modern MMORPG would necessitate scaling for all lower end dungeons that almost no one ever does. There is no reason to in most of them FFXIV pushes a roulette to try and get higher level people to do lower level dungeons because of this and the higher level is rewarded, but those that actually want to play the games and not just rush to max level right off are left in the water with people that opt to not actually run lower level group content.

Group content doesn’t mean you can’t form a party as most mmorpgs have some form of syncing down for the higher level person when going into a dungeon and frankly no I don’t want to play a single player game, but I don’t see a point to getting to max level in a god damned week. Leveling should take some time investment from the player and they should want to at least somewhat experience the story otherwise what the bloody hell is the point of playing A GAME with friends. At that point just go make a DnD or pen and paper campaign

The rush to end game as it currently stands is a huge blight in the genre. The whole “leveling is too slow” thing is said by people that can’t stand having to take a little bit longer to actually do anything. Actively it takes 1 – 2 weeks to hit 50 in FFXIV and maybe another 1 – 2 to hit 60 and 1 – 2 to hit 70 so all in you are probably looking at just over a month to hit max level that isn’t a “grind” in any stretch, but WoW has brainwashed you dullards into thinking you need to be able to hit max level in a week while bashing your face into a keyboard and don’t really need to do anything.

The idea that end game alone needs to be the be all end all is what I’m getting at and that’s where current mindset is. Rush to end game asap and get in a very narrow treadmill of very limited content. The thing that irritates me most is the gamer that then complain about “this takes too long” because their game of choice has brainwashed them into thinking that is how it has to be.

The amount of time actually required to hit max level in an MMORPG these days is laughable and can be done in a fraction of the time. The thing that irks me though is that 1 – 2 months is “too slow”

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styopa

I’d guess you bailed before level 30?
It IS slow before that. It bugged me at the time as grindy and dull ‘baby’s first mmo’…but once you get past 30 whatever you’re playing gets much more interesting as does the MSQ, instances, etc.

And I’m actually ultimately fine with it. The $/monthly is one sort of filter, chasing away the people who aren’t willing to pony up the price of what, 3-4 coffees for a month of gaming. But that 30-level tutorial is a different sort of filter: those of short attention span. It’s not perfect, but it helps.

Or, you just didn’t enjoy it. That’s possible too.

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David Blair

I remember there being a lot of hand holding up to where you get your Chocobo… was that level 15 or 20 in the MSQ? I don’t remember the leveling itself being bad, just the beginning of the MSQ treating you like you’ve never played a video game before… it was rough…

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styopa

Oh believe me, I COMPLETELY AGREE.
I was around lvl 20 when I started to get a little angry about it, asking “when does the ‘baby’s first mmo’ crap END!?>!?!”
But, once I got past it?
I’ve been paying since Sept, I have 4? 5? 70s (SCH/SMN don’t really count as separate 70s) and I’ve preordered the expansion. Loving it.

PlasmaJohn
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PlasmaJohn

… but once you get past 30 whatever you’re playing gets much more interesting as does the MSQ, instances, etc.

There are some good missions in there but even the post Titan mission series is an utter slog until the last 3-4 missions of 7th Umbral and even that is hamstrung by that non-sensical level gap between 46 and 49.

But whoo! I’m 50 it’s clear sailing now! Ahahahahahaha… nononono, first you have a 100 mission slog filled with the most banal step-and-fetch chores in the history of RPGs.

Besides being excruciatingly tedious they pointlessly bounce you from one end of the continent to the other while selecting locations that are extremely inconvenient. Pointless because the bulk of those could have been handled by linkpearl despite being as secure as a CB radio conversation.

They pull the same crap in the Dragonsong War missions (post-HW). While those are much better quality storywise the irritation factor is still very much there.

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styopa

So you don’t like the game? Great for you?
Are you disputing my basic assertion that the game gets better (note that I didn’t say perfect, right?) after 30, in fact substantially better?

I agree too that the 100 missions between (effectively) level 50 and 51 are ridiculous, obviously a legacy of the long life of the game, and would be well to be pruned with one of the future updates. So?

PlasmaJohn
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PlasmaJohn

Are you disputing my basic assertion that the game gets better (note that I didn’t say perfect, right?) after 30, in fact substantially better?

Pretty much, yes. There are some bright spots but the story doesn’t really consistently shine until HW. For many classes the sub-60 set of skills is absolutely stifling.

I’m dreading Shadowbringers. With the rebalance how thin is the gameplay going to get unless you’re at 80?

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Axetwin .

Leveling is secondary in FF14. You can be max level, but if you haven’t been completing the Main Story Scenarios (MSQ), then you won’t be able to raid, or any of the dungeon modes. Hell, you can’t even jump straight into the newest expansion. Getting through the main quest is the first priority in this game, and that alone will get you all the levels you need as you go along. You can’t approach FF14 with the WOW mentality.

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Dankey Kang

I agree and that is what I like about the game. Having played WoW and a metric ton of WoW clones over the years, FFXIV changes up the formula in a lot of small but significant ways; combat for instance is slower but actually has more depth and ability management, the graphics are on a whole different level than most other games in the genre and the production values are clearly much higher than pretty much all other MMO’s (even walking into a dungeon greets you with a touring cinematic and title).

I like that FFXIV doesn’t just feel like an MMO, it actually feels like a real game with a significant story arc and memorable characters and music. I don’t really like tab-target games at all but I can handle it with FFXIV because everything else is just so good.

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David Harrison

After a decade and half of playing EverQuest, I jumped in to FFXIV recently to give it another try. I can not be happier with what I have found in this game. It is one of the most rewarding games for my time and effort. I don’t even really look at levels anymore. I just play each day based on what I’d like to accomplish that day.

Ps. I uninstalled EverQuest, and plan to never go back. FFXIV opened my eyes to what MMORPGs CAN give you. All those years I was accepting the BS that SoE/DBG was dishing out about what was possible and what we “should” expect for our money. It was all lies. Every single bit of it. Square Enix gives you your money’s worth when it comes to FFXIV. To hell with DBG!