Back in July, the Star Wars: The Old Republic folks offered an extremely formulaic but at least somewhat interesting look at the creation of planet Onderon, one of two new locations coming with the Onslaught expansion update. Now, it’s time to get that same look at Mek-Sha, a wholly original location being added to the game.
This interview once more features art director Carrie Meade as well as creative director Charles Boyd to discuss the pirate outpost. In the story of Onslaught, players are once more returning to the classic Empire vs. Republic story, and so that has seen the criminal underworld rise to power as it fulfills the need for swiftly dwindling resources. Mek-Sha looks to be something of a central hub for this kind of activity — a city built within the shell of an asteroid.
Considering the unique location of Mek-Sha, the team reportedly had to do a lot of new things to make the location feel like it was inside of a cracked shell of rock in deep space. The location will also feature a lot of vertical interest both above and below the player, which will also be shown off with the use of some spanning bridges to offer a better look at the level of care taken in Mek-Sha’s design.
Just like last time, this interview is pretty softball, but the details here are a bit more intriguing in terms of setting the scene, so it may be worth a look.