The word “performance” is being kicked around the Path of Exile community kind of a lot lately, but lest you think Grinding Gear Games is ignoring the din, the studio posted up a dev blog all about the game’s performance issues last night to “reassure [players] that [GGG] is working on them.”
Also a high priority for the team? Dealing with minion gameplay, as so many people are playing minion builds that it’s causing problems there too. Either way, GGG doesn’t want folks to blame the engine or its optimization.
“Almost all of the performance problems that Path of Exile suffers from are related to gameplay systems and decisions we have made there. For the reasons described above, Blight is a league with performance problems. We made a conscious decision to try this type of league, and it’s entirely appropriate to blame us and this decision for the poor performance that you may encounter while playing this content. We weren’t expecting it to be this bad, and are working on fixing it. No matter what engine we are using, Path of Exile would be slow in its current state due to the gameplay decisions we have made: calculating too many things on the server and rendering too many things on the client. It may seem arbitrary and defensive for us to point out the difference between the engine and the gameplay systems, but the reason is that the engine is going to be part of Path of Exile forever, but the gameplay code comes and goes as things are added and removed. We don’t want leagues to have performance issues, and this informs the decisions we make about future content development.”
The 3.8.1 update is also live this week with hefty tweaks to Blight league mechanics, including better reward chests, reduced spawn, and tons of bug fixes.
We're in the process of deploying the 3.8.1 update. While this patch should address the majority of recent community feedback, we'll continue to keep an eye on reports and make further improvements to Blight if possible. Thank you for your feedback and patience! pic.twitter.com/aiP9eYyYtZ
— Path of Exile (@pathofexile) September 18, 2019