Mortal Online revamps the whole newbie experience in next week’s Haven update

    
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It’s been a minute since we talked about Mortal Online, which earlier this year began teasing Mortal Online 2 and last year tried its hand at a battle royale spinoff. But Starvault has some fun stuff planned for next week, specifically for newcomers to the hardcore sandbox, with its October 7th Haven release.

Mortal Online is a very difficult game to grasp, it’s large, unwieldy and complicated,” Starvault writes. “This has always made it very difficult for brand new players to get started. A couple of years ago we tried to make the starting experience easier by building a simple tutorial that teaches the players the very basics of the game.” But the Haven release will revamp all that with a new starting island called Haven that essentially provides a protected newbie experience for folks who just need to make some early cash or learn the ropes of the game from the tutorial NPCs. Of course, once you leave, you can never go back.

“To make the game slightly easier to get started in for crafters some balance changes have been made. Low level crafting will no longer for example have a drastic impact on the damage of the weapon, instead it will impact the durability and materials needed. This way crafters that are starting out can make items that aren’t completely useless for other players. The full list of changes for crafting will be in the patch notes. Some basic skills have also been made to level up a lot faster to avoid too much grind for new players. On top of all of this Tindrem has gotten a slight graphical update with new buildings. Some of the new buildings feature fancy new interiors and you can now enter the great library of Tindrem. Also all gates to Tindrem have been opened (because the garden is no longer used as a tutorial area). The patch feature so much more but these are the big changes stay tuned for the full patch notes on October 7th when Haven goes live.”

Source: Steam, press release

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Dro Gul

It’s the living dead of MMORPGs.

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Oleg Chebeneev

Definetly was one of the worst MMOs Ive ever played when I tried it in beta. Surprised its still alive

laelgon
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laelgon

I remember buying into this game way back when it first came out into alpha, played a bit and found it so poorly optimized and clunky that it wasn’t worth the effort. Went back a couple years ago and was instantly and permanently banned upon finishing character creation because whatever spyware they installed detected that I had CheatEngine on my machine even.

Can’t imagine I missed out on much since the game has all of 50 players online. Seems like a classic case of wanting to make a game that was incredibly deep, without making sure it was accessible enough to get a playerbase. We’ll see if they’ve learned the lessons next time around.

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agemyth 😩

Most of the people who play MO don’t play it on Steam. It is no secret that MO is a niche game and barely squeaks by month-to-month with the money it makes from its dedicated fans. But it does indeed have its fans and if the devs can afford to employ a few folks to keep the lights on and get the occasional content update out then I say we should respect that and let them be even if the game doesn’t happen to appeal to us.

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Raimo Kangasniemi

There is a Mortal Online 2 in the works, so it certainly has its fans:https://www.starvault.se/mortalforums/threads/mortal-online-2.126093/

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agemyth 😩

Oooo, I hadn’t heard about that. It’s flawed but I had some good fun for a bit with that game ages ago. Looking forward to it.