Daybreak talks PlanetSide Arena goals and plans for PlanetSide 3

Arena is a 'stepping stone' to PS3

    
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With Daybreak currently in the throes of fresh layoffs and a “company realignment” and PlanetSide Arena failing to really set the world on fire to the point that the game has had to adjust game modes to account for low populations, it’s easy to assume that things are bleak for PlanetSide overall. It’s with this in mind that executive producer Andy Sites offered a letter to encourage fans about the near and distant future of the series and re-establish his team’s commitment to the franchise.

The letter first touches on PlanetSide Arena and its upcoming goals including the addition of a non-battle royale mode that incorporates familiar gameplay beats like capture points, a broader range of vehicles, and the ability to drop in and drop out of a match, in a mode-specific map designed for generally shorter game sessions. The letter also goes on to state that early access is being used the way it was always intended: as a way to gather feedback, implement critical updates, then launch and promote the game. To that end, Sites has asked that players continue to participate and submit feedback.

The letter then moved on to a vision of what PlanetSide 3 is meant to look like, which would take the idea of factional warfare on a large-scale map and expand it to an entire interstellar conflict. “We envision expanding from the current battlefields of Auraxis, to full-fledged galactic war with empires exploring, colonizing and conquering one another within an expansive galaxy,” writes Sites. He further envisions PlanetSide Arena as a “stepping stone” between the third and fourth game as the studio uses it to test out new features and gameplay styles.

Why not simply add these features to PlanetSide 2 instead of making a whole new game? Simply put, doing so would be “catastrophically disruptive” to what makes the game work, according to Sites. “We don’t want to upset that balance, as it would be unfair to our current PS2 community,” states the letter.

source: official site. Thanks, Laelgon.

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Raimo Kangasniemi

It sounds like “Come and play Planetside Arena to get Planetside 3 at some distant point in time”… Asking from player loyalty to the franchise in exchange of a vague non-promise of something much better far, far in the future.

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Jack Pipsam

I know that updating PlanetSide 2 is a whole issue, little changes on the map require outputting the whole thing again etc. There’s a lot of limitations with the ForgeLight engine and it didn’t help they just laid off those who were most familiar with it.
ForgeLight was pretty, PlanetSide 2 at launch looks better than many games today. But PlanetSide 2 has been made ugly over time as they’ve stripped graphics out of it in the name of optimisation, but never put them back in and I doubt they have the ability to do it any more.

PlanetSide 2 was made with the seemingly unlimited wallet of Sony with a massive team. Daybreak doesn’t have that same budget nor the same team, I cannot fathom how they’d make a PlanetSide 3 on the same kind of scale. Firstly they’d need to change engines, hopefully that’s something they already know.

It’s a scale I’m doubtful they an achieve, especially now they’ve crippled the teams of the games they do have.

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Dug From The Earth

The engine they used for PS2 (the same one used for H1Z1, EQ Next, and Landmark… maybe even more?) is just sooo bad.

If PS3 isnt using a new engine, not just and upgraded ps2 engine, count me out.

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Bruno Brito

plans for PlanetSide 3

Can these morons even launch another game anymore? The last one was a failing rehash, and they shut down EQN.

I hardly doubt they even have the manpower to develop anything independently.

So, yeah, PS3 to me is the same as EQ3. Not happening within this particular company.

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Morgan Feldon

Everyone capable of making PlanetSide 3 just got pink slips. Should anyone believe Daybreak’s press releases/announcements anymore?

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Greaterdivinity

I want to believe…but between PS:A barely being able to half-fill matches during weekend play sessions and the team seeing layoffs despite now working on two live titles and one upcoming one…I can’t say I’m super optimistic.

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Arktouros

Planetside and Planetside 2 have some really fond moments for me in my gaming history but I just don’t have any faith that anyone actually left at Daybreak can pull off a good Planetside 3. It would be a game I wait 3 months on minimum after release before even considering to look at it and then it’d still require like amazing reviews to get me to bother with Daybreak at all.

laelgon
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laelgon

Thanks for the tip credit. I saw this news yesterday and said “Wait, what?”

This feels to me like the “Oh we’re definitely working on a future EQ title” statements they’ve made. As much as I would love a bigger and better Planetside, I can’t imagine how a company that keeps shrinking is going to make something bigger than what they made years ago.

What I’ve never figured out is why we don’t have Star Wars version of Planetside. It seems like the most obvious peanut butter and chocolate combination. Please the people who want a Planetside game, and get the huge player numbers that the Star Wars IP will bring.

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Denice J. Cook

I doubt Disney would ever license Star Wars back to Daybreak, what with their prior SWG NGE fiasco.

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Armsbend

I think he is suggesting someone else doing it – surely not Daybreak.

laelgon
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laelgon

Yeah, definitely not Daybreak. Planetside is basically a genre unto itself, I’d love to see a good studio take a crack at the formula. I don’t even really care about which IP, if any, they used, Star Wars just seems like the simplest way to get the resources necessary to make a game like it. The IP almost guarantees a pile of money.

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Armsbend

I ardently wish Disney could get Star Wars in Nintendo’s hands somehow. Or a Platinum/Nintendo partnership. My, that would be so very delightful.

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Dankey Kang

Planetside 3 is a nice thought, but Planetside 2 cost tens of millions to develop and Daybreak just doesn’t have that kind of money.

Back to Arena and the shrunken team have announced a non-br game mode at last. I’ve been following the development of this game for a while and it is sad to see the destructive capacity of suits interfering with game development; it’s been quite obvious to me that the team wanted to do this from the start but were basically told by the higher ups that it had to be a BR. (and third-person)

PS:A can be in the unique position to offer classic FPS game modes on the only game engine of its type that can support hundreds of players; Capture the Flag, Control Point and even Team Death Match would be a ton of fun and really showcase the strength of the forgelight engine. It is sad that it had to come to this before the team were allowed to abandon BR and focus on other modes but I hope it works out for them.

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Denice J. Cook

“…and re-establish his team’s commitment to the franchise….” Um, what team? There’s only one guy left now, right?

And if they’re planning on making PS3, then why did they just let everybody go?

This letter from Daybreak makes about as much sense as laying off practically the whole PS team, yet still continuing to pay its Executive Producer.

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Armsbend

It will be a funding scam.