Betawatch: Even MMO betas can be delayed over novel coronavirus concerns

So snipe.

No! No, my child, my hope, my sweet Blue Protocol, I want you to go through testing and come out here sooner! But your testing has been delayed over COVID-19 aka coronavirus fears! If you ignore literally everything else connected with this virus, this is the worst conceivable thing that could have happened connected to this virus.

Fortunately, no one is stupid enough to ignore all of the other very good reasons to pay attention to COVID-19, so let’s just move on to a few other bits of beta news:

At this point, it’s just too sad to continue. If anyone needs me, I’ll be assuaging my sorrow by taking apart Transformers to use them as armor and additional weapons for other Transformers. You can assuage your own sorrow by checking out the full list of games in testing down below, possibly alerting us if anything down there has changed test phases without us realizing it. We’ll be your friend if you do.

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions, with occasional exceptions.

AdventureQuest 3D: Open beta
Arcfall: Pre-alpha
Ashes of Creation: Alpha one phase one; Apocalypse early access
Bless Unleashed: Headstart access, launches March 12th
Camelot Unchained: Closed beta one
Children of Ur: Open alpha, further development merged with Eleven
Chronicles of Elyria: Pre-alpha
Crowfall: Backer pre-alpha, alpha now expected in 2020
Cube World: Closed beta since September 23rd
Dauntless: Open beta
Dark and Light: Early access
Dual Universe: Alpha
ECO: Early access
Eleven: Closed alpha
Ever, Jane: Open beta
Kurtzpel: Closed beta
Gloria Victis: Early access on Steam
Guardians of Ember: Open beta
Hearthstone Battleground Mode: Open beta
Inferna: Early access
Life is Feudal: Early access
Line of Defense: Early access, removed from Steam
Magic: Legends: Beta testing in 2020
New World: Closed alpha, launching May 2020
Occupy White Walls: Early access
Osiris: New Dawn: Open beta
Outlaws of the Old West: Early access
Pantheon: Backer pre-alpha
Pathfinder Online: Subscription “early enrollment”
Phantasy Star Online 2: Closed beta on Xbox One (PC version expected)
Project Genom: Closed alpha, servers offline for restructuring with SpatialOS
Project Gorgon: Early access beta
Prosperous Universe: Early access
Saga of Lucimia: Closed alpha
SamuTale: Closed alpha
Ship of Heroes: Alpha
Star Citizen: Backer alpha
Temtem: Early access
The Black Death: Early access alpha
The Cycle: Alpha, weekly test cycle
The Repopulation: Early access alpha
Torchlight III: Closed alpha
Valiance Online: Alpha

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to launch, even if they appear to have set up a permanent residence in a shed called early access.

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Lol, more people die from the flu every year than have died from the corona virus, just an opportunistic excuse to delay a product that wasn’t going to be ready anyway.

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That just sounds crazy. I’ve got to be missing something here. How do you delay a video game over COVID-19 concerns? Couldn’t your employees just … ummm … work remotely? I’m sure there’s no way the game could have been late anyway, and the company’s using COVID-19 as a convenient public excuse . That would Never Happen …

Rodrigo Dias Costa

Not every company use tools or have the infrastructure to remote work. I understand that’s easy to think that software companies would be the most up to date tech wise, but that’s not how it works.

Two years ago I was working on a software development company that still didn’t provided all of it’s developers notebooks, most were still using desktops, and even VPN access for intranet tools were tightly controlled.

I think game companies would be even harder to do this regarding costs, since gaming hardware is more expensive. Sure, this almost pandemic situation will probably push more companies to start or expand the use of these tools, but that’s not a trivial thing to set up in most cases and will for certain take a while.