Once more, we begin this adventure in EVE Online with some self-owning. For an embarrassingly long amount of time, I was incapable of working out why I couldn’t get to the station that held the career NPCs like I was asked to do by the polls. It literally took me about a day to realize what I had done wrong.
The career NPCs set you on a lineup of 10 different missions which work as part tutorial, part internal narrative. You’re pretty much guided along, but not quite as much as the very opening tutorial moments, as the game presumes you’ve mastered a variety of basic skills. Even so, there were a few things that weren’t immediately obvious at the interim, like when I was given missions that granted me pieces of equipment to fit on to my ship. Doing mining was pretty substandard, but being given specialist items like data analyzers didn’t make sense until I carefully read the actual quest text from the NPC.
No, friends, there is no skipping the dialogue in this game. Particularly when the instructions in the “laundry list” version of the journal doesn’t really give all of the particulars of a given mission.
There were still some stumbling blocks for me here, however, like the time I forgot to put ammunition into my weapons, or the time when an item that I had installed apparently didn’t seem to work, which confounded me enough to go back and forth from the mission area to the starting station three different times until it turned out that the analyzer I was trying to use didn’t work because I was too close to something. A fact, I should mention, that wasn’t brought up in the error message that appeared on-screen — all it told me was that I was using the wrong module.
Over time, though, I started to get more familiar with the variety of UI hoops controlling a ship in EVE Online forced me through. Perhaps I’ve played too many games like X-wing vs. TIE Fighter or Wing Commander, but even though I was getting used to clicking all of the various buttons to navigate and fly my ship, it still doesn’t feel good. None of this feels like piloting so much as passively pushing buttons and watching what happens. There’s no sense of fine control, no finesse, and no real agency. Until, of course, I start learning more about advanced maneuvering, particularly in combat.
I guess the one good thing about playing as an internet starship in this game is I could eat nachos and watch YouTube while the game effectively played itself in some situations.
I suppose it’s less a problem with EVE and more a problem of PvE in EVE. The fights, while naval, always feel unengaging, particularly when all I have to do in order to win firefights is hit three buttons and watch things unfold. I’m not expecting or asking for a great challenge here, especially since it’s pretty easy to get overpowered without knowing anything about enemy strength, but being on the other side of the equation was less engaging and more about just getting tasks done. It’s not fun.
Also the amount of UI elements to do things is ridiculous. Pictured below is an image that shows the number of windows I wanted to have open to ensure I could purchase something. That’s not engaging design to me, that’s UI clutter.
It’s not all misery and bad news, however. As I mentioned, I am starting to slice my way through the dense jungle that is EVE Online’s UI and know where I need to look for things, and completing the career NPC missions is starting to reward me with new ships including a neat mining ship, a sweet space truck, and a goofy looking combat frigate, so that’s always nice. All the same, though, things are getting pretty here, even if the advice I was given to do all of the career NPCs is good advice. Necessary advice, even. In fact, I’d go so far to say that this should be part of the base tutorial.
But I digress. I’ve got one more week of this game in me and I’m going to try to see it through the best I can. So that means there are a couple of polls to open up.
Now that I’m working along all of the career NPC tracks and getting some stuff out of it, including ships, weapons, and money, I feel like I can once more push on with what I was doing before in terms of running missions. Or, I could focus on one of the more passive and relaxed aspects of the game like mining and industry. Or, I could 100% keep cutting through all of the mission NPC stuff to really get the full experience. That’s poll one.
What should happen next in my EVE Online playthrough?
- Keep doing career NPC missions. Learn every possible aspect of the game. (59%, 222 Votes)
- Go back to missions. Let's see if you can survive and pick more wisely. (28%, 105 Votes)
- Be a miner. Do industrial things. (13%, 49 Votes)
Total Voters: 376
Next poll is about my character specifically. It occurs to me that I’ve got gobs of skill points sitting in my pocket, and while I am burning a few to unlock tier IV of spaceship control, I’m curious on thoughts on where the remainder of my pile of points should go. I appreciate that this poll kind of holds hands with the previous one, but I also think there’s some overlap here or perhaps some shared point trees that I’m not considering in specialization. So, effectively, I’m asking for some advice here.
What should I spend my points on?
- Gunnery. Make yourself better at blowing up stuff. (31%, 120 Votes)
- Engineering. Make yourself better at piloting your ship. (40%, 155 Votes)
- Armor/Shields. Make yourself a tough little turtle. (20%, 77 Votes)
- Production. Make yourself better at making things. (9%, 36 Votes)
Total Voters: 388
As usual, polling wraps at 1:00 p.m. EDT on Friday, June 19th. For the time being, I am going to find something else space game related to do.