WoW Classic’s permadeath community is absolutely hardcore

    
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WoW Classic’s permadeath community is absolutely hardcore

World of Warcraft Classic isn’t exactly a walk around the block, especially if you’re coming at it from modern MMOs. Of course, that’s part of the strange appeal of the game: to go back to a time where leveling up in WoW was a struggle.

But for those who think it’s still too easy, there are always the game’s hardcore guilds. WoW fansite Icy Veins showcased the Classic Hardcore community, which challenges players to experiencing the MMO with one life per character. It’s a self-enforced permadeath mission, and it’s not that easy considering how quickly one can get overwhelmed and die in vanilla.

“Against the meta of getting boosted and raid locked, the Hardcore Challenge puts the heart and soul back into the game,” the challenge organizers wrote.

Participants who actually make it to level 60 on a single life are as rare and they are venerated. In fact, this community only boasts six such players who have done this. Meanwhile, the rest are dying in droves:

Source: Icy Veins

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Life_Isnt_Just_Dank_Memes

As someone who played BDO for years, I can’t imagine I’d find Classic WoW to be a grind lol.

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Bruno Brito

It really isn’t, outside of the endgame.

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Jake Boller

I’d love to see an official hardcore server.

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Adam Russell

Id guess that means you can only group with like minded players. It would be pretty rude to tell the group “sorry guys. I died, Im not coming back. cyas”.

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Ironwu

They did not mention it and I assume it is not allowed, but given the nature of the game, I would have liked to have player ability resurrection be valid. I mean, that is part of the basic game and class ability.

Their rule set are kind of strange to me, and depart a little far from a simple hardcore run philosophy. Just my way of seeing it.

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Bruno Brito

Yeah, Kargoz got a orc rogue to 60.

I don’t know how much hardcore is really hardcore. They use dungeons, which boost the gear too much. Rogues for instance get great gear from early dungeons.

I feel like they should only be allowed to use green/blues from world, and no dungeon questing.

xpsync
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xpsync

Since it’s self-enforced permadeath the hardest part for me would be deleting my character. Can only imagine how many people don’t play by the rules too, meh.

If a server ever pops up which would auto delete your character and then reset you with the og one you made, or a selection of ready to go ones you made, i’d be all over that server.

It’s almost no different than playing games like kid chameleon, or one of my all time fav’s Zoom (sega), when you die (run out of lives) you start right over from the very beginning no matter how far you made it.

That’d be a very cool server. Except here you’d actually get to save your game in a matter of speaking, back then there were no saves. You hard lock, power out, start over from the very beginning again my dude. Kids nowadays think they’re hardcore! lol :)

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Loopy

I’ve debated taking on this challenge. I don’t think it would be too hard to be perfectly honest, especially if one picks the right class for it. However i feel it would be super boring, because i wouldn’t be able to do any instanced content which i really enjoy.

Ammunn
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Ammunn

It says you can do dungeons in the rules, your group just has to be in it’s level range, they used Deadmines as an example (17-26).

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Loopy

Oh i meant mainly from a risk perspective. I know how to stay relatively safe on my own, but i wouldn’t want to rely on 4 other people not to let me die in a dungeon :)

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Matthew Yetter

I’m right there with you. The only way I’d take on such a challenge is by only doing solo content. And yeah, it would get boring.