Crowfall is blowing up in the best way since hitting beta, with guild alliances and new zones on the horizon

    
6
Crowfall is blowing up in the best way since hitting beta, with guild alliances and new zones on the horizon

Yesterday, Crowfall’s J. Todd Coleman and Thomas Blair sat for their latest ACE Q&A, with happy news for fans of the crowdfunded game that just hit beta in August.

“Last month was the single best month we have ever had for new registrations, new backers, total backer dollars, web views, players coming to the game, uniques daily, uniques monthly – like across the board it was just the most excitement and activity we’ve seen since we did the Kickstarter,” Coleman says.

The duo cover the guild alliance milestone, mounts, optimization, and other stuff hitting the test server this month. There’s also an early look at one of the game’s dungeons (pic shown above). Notably, the game’s zones have been expanded to hold 175 people at a time, with some battles actually hitting that cap. Plus ArtCraft shows off the collector edition box, art book, soundtrack, comic, and miniatures.

“We are very clearly now winnowing […] that list of things that we need for launch, which is really cool. Not to say that we won’t add stuff forever! It’s an MMO. We will add stuff forever. But the list of things that we originally set out to do is very, very quickly dwindling.”

The whole video is almost an hour, so getchaself a snack and dig in.

Source: YouTube

No posts to display

6
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
MolleaFauss

I had this key and New Worlds on the same week and I have to say that I enjoyed New World more.
There’s a ton of systems trying to mutuate from other games but the overall mix is an unconnected hodgepodge.
I can put up with the bugs, but the UI usability is abysmal, the abilities you are getting from every class require you to know a tons of systems from the start.
O yea, the crafting UI is ridiculous.
You have half a dozen bars on the UI half of with you don’t know what they are, and then you dodge twice and the UI will tell you “not enough dodge power” and I couldn’t find for the life of me where that is.
Passive skill trees a-la-EVE? What for?

The kinda tutorial “realms” are all safe a tutorial: they lead you around without you being any wiser on any part of the game. You need food, you can get resources, monsters drop “stuff”… It’s a confusing mess.

Boh.

Reader
lostkoss

“We are very clearly now winnowing […] that list of things that we need for launch, which is really cool. Not to say that we won’t add stuff forever! It’s an MMO. We will add stuff forever. But the list of things that we originally set out to do is very, very quickly dwindling.”

This may be true to a point, but a lot of what is actually in the game is really half baked and needs major improvement.

The passive training trees are a joke.

The character advancement tree’s are basically all the same stat bonuses across all classes with very little variation outside of a few skills and the advanced class.

If they try to serve this dish now a lot of people are going to get Salmonella, because it’s not done cooking yet.

Reader
~*winky face*~

There’s also an early look at one of the game’s dungeons (pic shown above).

There aren’t (and won’t be) any “dungeons,” as they’re generally understood by fans of the genre. The “pic shown above” (and the short video segment they showed of the area in question during the Q&A) displays the revamped “crypt” area where you first spawn into a world; and where they plan on placing pedestals new players can interact with that will explain some of the more intricate gameplay systems.

Reader
lostkoss

I second this. There are no dungeons.

Reader
Vorender

Dear Artcraft,

Please toss me a beta key. I’m trapped in my house and would like to help you folks test. I signed up last month. Thank you!

(This will never work…will it? LOL)

Reader

I got a key a week or two ago, played for like 40 minutes and uninstalled. The game is just boring.

– The game systems and mechanics feel really shallow and uninspired.

– The graphics (I usually don’t pick on game’s graphics) look unappealing and cheap, not because they look cartoony, but because even as cartoony they look bad and lack the touch that will make them look nice. Most surfaces look like placeholders that only lack the text that says “wall”, “floor”, “tree bark”.

– The combat is really boring and stops being pleasing after you kill your 3rd mob. From then on it becomes a repetitive drivel.

– Character progression through talents doesn’t create a feeling of excitement and looking forward to leveling up and becoming stronger.

– Story… was there even a story? xD

– The game’s performance is abysmal, but I think everyone knows that. You have to change GFX settings gradually, or you can have your whole game crash on you.

– Most UI elements are not scaled properly and there is no anti-aliasing so you can see a lot of elements that were downscaled and look fuzzy and hard to see what they really represent, especially for some icons.

After watching a few streams, I was almost hyped up to buy it, but after playing it for free, I’m thankful for that, because I know the game is way too early in development to be ready for anything. The disappointing part is that they’ve already worked like 5 years on this game and it’s still in such a bad state, my guess is they will need at least another 3 years before the game is ready to be released in a playable state and give players a reason to buy into it.

Same thing happened with New World – I watched a few streams, thought it was cool and I might buy it, I got a key, played for 40 minutes and uninstalled knowing that I will never buy that game.