World of Warcraft: Shadowlands disables covenant abilities outside of the Shadowlands in the latest build

    
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World of Warcraft: Shadowlands disables covenant abilities outside of the Shadowlands in the latest build

One element of recent World of Warcraft expansions that has come under popular discussion is the concept of “borrowed power,” referring to mechanical systems and character upgrades that are used for the expansion but then removed unceremoniously after it ends. Shadowlands is no different in this regard, with Covenant abilities and Soulbinds. However, the most recent beta build of the expansion has done something that is different in that it has disabled Covenant abilities from being used in any locations outside of the eponymous Shadowlands.

We saved you a meme.

Soulbinds and the associated conduit bonuses appear to still be working normally when going through older content, which is notable. As there have been no official posts on the matter as of this writing, it’s not clear if this is an intended change or an accidental one, but it does feature a marked departure wherein the past two expansions had temporary power increases not reliant upon location. Still, it can’t be lost upon players that neither artifact weapons nor the Heart of Azeroth ceased to function if you left the expansion area.

Source: Wowhead

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Utakata
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Ironwu

They have just announced that this will be reverted back to allow players to keep and use those abilities outside Shadowlands! :)

Good on them for listening to the feedback.

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Richard de Leon III

yup, more and more, this might be my last expansion…

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Schlag Sweetleaf

...

leave your gun at the door.gif
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Utakata

…and just as unceremoniously. >.<

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Utakata

Borrowed powers now made even more gimmicky…

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Ironwu

Why are they even wasting time on this sort of change? Someone needs to be invited to find career opportunities elsewhere if THIS is what they think is important.

Of course, probably should not cry before actually being hurt. But jeez. Let’s hope it is just a bug and not the intended behavior.

WoW seems to be less and less a ‘persistent’ world with every expansion. I wish they would just STOP already.

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Danny Smith

It always boggles my mind that the mmo with ‘world’ in the title is the one so determined that everything outside the current, heavily compartmentalised expansion, is treated as something different and often ignored, gotta keep the shinies in the new area. Because reasons.

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styopa

I understand why they’re doing it, but MAN I hate that.

I hated all the stuff you got in Legion that doesn’t work outside of Legion. I hated the cool stuff you got in BFA that doesn’t work outside of BFA. This wasn’t just limited to neato stuff, it was things like HEALING POTIONS (what?) and crafted items. Why does a GLIDER work one place and not another, seriously?

It’s a WORLD folks. The idea that your magic (whatever) works over there but not over here is gamey and silly. I get it, you can rationalize it, but it’s jarring and unpleasant.

If I wanted to play in separate games, you know what? I’m going to logoff WoW and go play ANOTHER GAME. Same effect, really.

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Totes McGoats

Why are they doing it? I don’t understand it.

Disable after expansion’s over – whatever – at least I get the point. Why would you not let these abilities work in older content?

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styopa

Because Blizzard has shown since TBC really that they have enough trouble even balancing content within the context of a single expansion, much less bothering to try to figure out how theorycrafters* are going to figure out how to use the Item of Awesomeness from 3 expansions ago to synergize with the Boots of Amazing in this expansion to break the game. Again.
EDIT: IIRC the first example from Vanilla absolutely remember – Blackhand’s Breadth. (I thought it was Breath? Anyway)…as I recall it was a flat +3% CRIT which was CRAZY, making iirc like a lvl 45blue BiS, way better than alternative purple lvl 60 trinkets. That bugged Blizz, so they invented the whole scaling rating nonsense because they literally didn’t seem to understand math from the start. I know that’s a ridiculous assertion, but seriously, they apparently could only ADD that 3% as a flat number, not use it as a multiplier which would have scaled much more simply.

So I think the designers just punt and say “ok well if you’re not in the area we feel confident that this is built/will work for, we’re just going to disable it”. Lazy AF, IMO.

*let’s be honest, WoW is a massive game in the first place, making it hard.
Every expansion they essentially rewrite the way every class advances and plays, making it harder.
Then they invent/dispose of new mechanics with depressing regularity, adding difficulty.
Then atop that, there seems to be little/no continuity in their design team – there have been long stretches, frex, where the ‘class rep’ CLEARLY didn’t even main a character in that class. Theorycrafters like icy-veins guys know FAR more about the nuances of how any class plays than anyone at Blizzard. This has been true at least since WotLK.

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Neurotic

This would be a shame, although max level does it make much difference when you’re ploughing through old raids solo for cutscenes and giggles?

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Totes McGoats

For some reason Blizz is obsessed with ensuring only the latest bits are relevant.

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