Destiny 2 promises to add a host of weapon-related improvements, transmog, and cross-play in 2021

    
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Same hat.

If you have some strong feelings about how weapons and their associated Power levels are working right now in Destiny 2, then you might be interested to know about what assistant game director Joe Blackburn has written in a dev blog about the subject, particularly with regards to plans the team has to address matters in 2021.

In summary, Year 4 of the game will grow the overall Power ecosystem for weapons, make sure all weapons that can be brought to the Power cap are earnable in-game with “very few exceptions,” and add more new weapons than Beyond Light or Shadowkeep. This will be achieved through a variety of ways, including adding more weapons in the game’s various activities in Season 13, making sure Season 11 and 12 weapons drop while making Season 10 weapons “obtainable through a more prescriptive source” in Season 13, and hiring more developers to the Rewards Team in order to ensure that weapons hit targets of both quality and quantity.

These updates are fixated mostly on weapons, but the post also points out that changes to armor are coming as well, with further details due in a later post. In the meantime, the update closes with a variety of other plans for Destiny 2’s next year, including transmog features in Season 14, DDOS protection for consoles in Season 13, the return of the Vault of Glass raid, two new Strikes for Season 13, and cross-play features sometime in 2021.

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agemyth 😩
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agemyth 😩

Yaaaay transmog. Yaaay crossplay, but I’m afraid it will still be segregated into crossplay pools of all consoles and all pc platforms. That post is very vague, but I hope they can do input based matchmaking for PVP but hopefully let everyone PVE together (maybe make it opt-in or opt-out for people doing super serious PVE stuff and might be the types to blame controls even though everything is designed to be done on controllers or kbm).

It is fair to criticize Bungie for being late to the party with transmog for players like the MOP audience, but I don’t really agree that it is a standard feature to reasonably expect to see in every online RPG young or old. Destiny has its high and low points, but I guess the shooting action and encounter designs in it are so good that I probably go easier on Bungie than most. There really is no other online FPS/RPG with the scale and quality that they put into this game.

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Greaterdivinity

Appearance gear system is cool and all and a welcome addition, even if it’s not exactly like, the most new or exciting thing for a 4-5 year old MMO (since Bungie is straight up calling it a MMO now, I believe).

But with all the removed stuff and everything…it really feels like they’re taking steps forward and then back again. I came back briefly over the holidays and…without the current expansion there appears to be not much really to do. You can go to planets and do shit. You can run strikes. But there’s nothing like…”to do”. The only goal the game points you towards as a returning player is spending on the current expansion, beyond that…figure it out?

I dunno, I fell off this train a while ago (left before F2P, came back after F2P and picked up the expansions, left again) but I gotta say this isn’t the kind of longer term support I was hoping for with this game : /

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Arktouros

From comments I’ve read of a lot of long term players the part I think they’re really struggling with is the new seasonal model. If you look at the game more like existing seasonal content games it makes a lot more sense.

For example take Path of Exile. New season, you level 1-80+ doing the same Act 1-10 game followed by the same maps. The only difference is there’s usually some new side mechanic like Heists which you get from doing existing game play loop content like each map will contain a thing kinda deal (IE: Legion, each map contains a Legion Monolith. Delve, each map contains Sulfate. Etc). Some seasons have a more involved mechanic and some are simple additional mobs kinda thing while doing maps. Maybe some new uniques, maybe some new crafting types, but over all the core of the experience of leveling and doing the maps is the same each season.

Similar to you can see the same pattern in Destiny 2 now. You level up doing core playlist activities of strikes (pve)/crucible (pvp)/gambit (pvevp) both for XP (artifact level, season pass ranks) and for item power. Doing the core playlist activities usually has you also interact with the seasonal mechanic as well (like right now doing them gives cryptolith charges) which then yields the new seasonal mechanics/loot as well. Some seasons have a more interactive mechanic like a Sun Dial or Menagerie and some are just do this public event and get specific loot kinda things. Next season it “resets” and you repeat the playlist grind to advance and interact with new seasonal mechanics.

Understandably someone who isn’t a fan of that kind of model likely won’t be on board with it (I know more than a few who hate the power grind), but this is the way I have come to understand/look at things and it’s made a lot more sense in my mind as a result of what they’re trying to achieve.

agemyth 😩
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agemyth 😩

As far as I can tell there has only been 2 points in time that people who try to live in Destiny have been happy. Those were the release window of D1’s The Taken King and D2’s Forsaken. People largely didn’t like either game when they came out and did not like their DLC releases between major expansions. I don’t understand how some of those people play so much of this game and are so unhappy with it the majority of the time.

Destiny 2 has been great for me because I jumped in at Forsaken and stopped playing after beating the campaign and having my fill of the power grind. I have repeated that with Shadowkeep and Beyond Light. I know Bungie aspires to making Destiny into a forever game for people, but I don’t believe a forever game has existed to date. It certainly won’t be Destiny 2 whose verbs are few and all revolve around shooting/hitting aliens and dunking a variety of sci-fi basketballs into sci-fi hoops for massive damage.

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Arktouros

I like it as a seasonal game personally. Hop in at new season start. Power grind for 2 weeks to soft cap, do a weekly pinnacle here and there while working on seasonal content/story.

For example this season I’m already at full 1260 (hard cap) and just largely tidying up triumphs for the season and farming the raid each week for rolls but largely will be doing things like POE Delve next week and then Dawning should be out and can do this years Dawning. Some point they’ll do Cryptoliths part 2 which can revist it a bit more, but no need to really “hard grind” it at this stage and can go check out other games instead. Maybe POE’s next season or Cyberpunk or even the new ONI DLC. Feb rolls around, new season, start all over again :)

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Hikari Kenzaki

I stand by what I posted yesterday after seeing posts about transmog involving multiple exclamation points.

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Arktouros

Speaking of which, did they ever allow you to Transmog armor in Black Desert yet or is it still all $35 costumes and tailoring coupons for outfits without any kind of customization/look?

:)

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Hikari Kenzaki

They have a bunch of outfits (like 6 or 7) that have the look of the base armor sets that you earn for free as you’re leveling up. Like Rocaba, Zerith, Grunil, etc.
So… getting there? But no boss armors and the like.

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Arktouros

My favorite was Lemoria. Very clean metal look. Used to wear it all the time when not wearing a costume for the Skill XP boost and the fashion.

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Hikari Kenzaki

For some of the classes, the base armor is better than anything they’ve ever designed for the cash shop. The Kunoichi Brior, Agerian, and Zerith are so suited to what I would see as a BDO-themed ninja. All the cash shop outfits are more paper doll outfits.

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Arktouros

Yea I had to use one of the general female armors for my Kuno. Every other costume was far too sexualized for what I preferred aesthetically.

kajidourden
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kajidourden

Ironically your post points out just exactly why it absolutely is news.

It’s news that a game in 2020 didn’t have it before and is getting it.

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Hikari Kenzaki

Wow. You don’t say? Thank you for explaining my own joke to me.

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Arktouros

Like all of this is great. Really. Stupendous. Fabulous.

However we knew all this already. We’ve known that eventually they will increase the loot pool for the game as time goes on. They’ve also said in the past that certain mechanics will remain in the future so seasonal content is a little bit more permanent (meaning I believe the Crytoliths will remain at end of season probably).

What they have not addressed is the fact they are still selling game expansions with rewards from that content that are instantly useless and bricked. All the rewards from zone specific activities like Blind Well in Dreaming City (Forsaken) or Lectern, Pit of Heresy and others (Moon) are already dead with sunsetting. Their power caps are all 1060 in a game where most of the content is 1100+. This means if someone buys the Moon expansion right now virtually all the content rewards it gives are useless.

If an item drops in game as part of active/live content it should be usable. Selling people content of which most of which is useless is pretty scummy all things considered. So the complaint threads will continue because that’s what people are complaining about.

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Dug From The Earth

Quality of Life stuff for sure, but nothing that will improve the things most seem to be complaining about and leaving the game over.

Ahem… lack of content…minimal actual in game story, just to name 2

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Arktouros

There’s a ton of in game story. One of the biggest praises this expansion/season has been the actual in game story between dialogue and otherwise. One big thing did happen in a bungo story page on the website, but it was also mentioned/talked about/discussed in game as well.

“The Crow” story that just came out with Hawkmoon quest yesterday? Peak. Can’t even talk about how good it was without spoilers, out did themselves.

Lack of content I can’t really address. The game has become like Path of Exile where the main focus each season is the power grind followed by collecting an arsenal for current/future seasons. Missing out can be huge as some people I play with skipped Season of the Worthy and missed a ton of big meta guns/mods/etc (something they’re trying to address in this post). Most seasons really boil down to play hard for a month power grinding while doing new seasonal mechanics, wind down a bit and wait for them to add the next level to the seasonal mechanic, then grind a bit more to finish any rolls you want and then wait to repeat next season.

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Dug From The Earth

It doesnt seem like improving a short expansions story is gonna fix the lack there of in the rest of the game though.

Not enough to bring me back, or many others.

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Arktouros

I dunno, as far as game popularity goes it’s been pretty nutty by all metrics we can use to measure it. The expansion seems to have brought back almost a quarter million peak users at one time and it still comfortably rests in the top 10 games played on Steam.

Story wise I can’t really make my argument without spoilers so it is below.

D2 Y3 Seasonal Story Spoilers
In Undying we built a gate and went and killed the Undying Mind in a multitude of realities until it was gone. This caused Osiris to see nothing but a “dark” future in the Infinite Forest and caused him to leave to find out what we had done. Meanwhile the Red Legion launched their final assault using Osiris’ Sundial to try to change the past which we thwarted them and used to rescue Osiris’ bae, Saint-14. With the Red Legion’s final failure their leader set the Almighty into a crash course with Earth to create an apocalyptic event. Osiris went to the Warmind and threatened him over knowledge of what it had done to the Iron Lords to get it to help us but the Warmind turns out was going to help. With Ana Bray’s encouragement we decided to work with it, build up it’s Arsenal and it revealed to us the Darkness was here on it’s screens. There was no choice not to be allied and Zavala gave in over his reservations to work with the Warmind. We also learned that Lord Felwinter of the Iron Lords was in fact a Warmind Exo sent out to learn about humanity before being ressed as a Guardian and the Warmind’s terrible acts in murdering the Iron Lords. This all culminated in us destroying the Almighty sent to mangle the Earth and everyone rode high for a while. The Darkness arrived and sent out vague messages and discussions to us at the place where the Traveler once was on Io and on other places. We learned Savathun was working against the Darkness and us and trying to disrupt things as a third party. We communed with the nine, and we learned that Darkness and Light aren’t that different over all. We said goodbye to those on the planets where the Darkness had come. The traveler reformed itself before our eyes and those planets vanished.

ALL of that happened in game between events, mechanics and cut scenes over the course of the last year all in game. There’s way more details as well that I didn’t write as well and of course all the usual Lore Books and Bungie articles as well. So when you say there isn’t enough story in the game I honestly don’t know what you’re talking about.

kajidourden
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kajidourden

They’re referring to being forced to play through it all. Which Destiny does not do, both for good and for ill. You can easily be confused because of this, but there isn’t an actual lack of story.

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Arktouros

If that’s true that would explain their position for sure.