Gamigo is merging down ArcheAge and ArcheAge Unchained’s servers, and yes there will be new land rushes

    
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ArcheAge’s misery just compounds lately: Gamigo has announced that it’s merging many of the gamers servers servers under the “server evolution” catchphrase. Across both the free-to-play ArcheAge and buy-to-play ArcheAge Unchained, the game will go from 13 to four servers. Unchained’s servers make the big crunch on March 4th, while the original game will lose its baggage a week later.

These are far from the only merges the game has undergone since its original launch in 2014; we saw large merges in both 2015 and 2017 as well.

While it’s bad news for the game’s health overall, active players will be even more upset since the merges – to fresh servers – will mean the loss of land spots and a whole new round of the land rushes for which the game is sadly infamous. Players should definitely check out the entire FAQ for the run-down on how to ensure they keep as much of their stuff as possible during the transition.

MMORPG vets will know that XLGAMES’ sandboxy ArcheAge secured an unfortunate reputation for pay-to-win shenanigans under Trion Worlds’ stewardship here in the west. After buying up the remains of Trion, Gamigo sought to improve that reputation when it launched 2019’s ArcheAge Unchained as a buy-to-play version of the free-to-play-with-cash-shop MMO. However, the launch of the game was bungled thanks to the messy ArchePass, and in May of 2020, Gamigo went back on promises about Unchained’s business model and began charging for additional content, arguing that paid DLC would ideally compensate for “deficiencies” in ArcheAge Unchained’s launch. Most recently, the game made permanent Unchained’s trial program and tried to run three ArchePasses at the same time – not exactly filling gamers with confidence.

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Maureeseeo

It’s sad that this game kept getting mismanaged, it really is fun until you realize that they took every opportunity to nickel and dime you, and paying more would give you a significant advantage over normal players.

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Toy Clown

I’m surprised this game manages to stay afloat amid all of the “crazy” the publishers (development) have pushed onto the players since its release NA/EU-side.

I truly wonder what types of players stay with the game through all of this.

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laelgon

I’m more surprised they lasted this long. I’d pop on occasionally to re-up my house and do some farmville-ing, and the server was empty. When you have a global chat that goes 30+ minutes without someone posting a message, that’s a sign of catastrophically low player numbers. These land rushes are super stressful for dedicated players and probably after the merge they will have fewer active players on the 4 servers than were originally on the 13. Honestly they should bring it down to 1, and ride or die on that, because if they have to do another one of these merges in a year it’ll kill this dying game that much sooner.

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Nic

From a features perspective AA seems like it should be my dream game but I swear every time I consider paying for it or AAU an article like this appears and scares me off.

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rk70534

The effects of these ‘land rushes’ in AA should be used to teach budding developers about how not to implant housing in games…

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wratts

Are there private / rogue servers for AA? Because honestly that would solve just about everything. Take Gamigo out of the mix, hell even allow them to sell a private server license, and have players run isolated servers of say 500 members.

No land rushes, lower the cost to the publishers of maintaining public servers, and let people form their own communities and decide the appropriate size

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Bruno Brito

Yes, but none worth mentioning.

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Nate Woodard

I feel bad for people who generally enjoy this game. It’s a great game. The devs decisions to monetize are just the absolute worst. Poor decisions all the way around. D:

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Kevin Smith

The land rushes are what got rid of a ton of the player bases to begin with. My entire guild left at the first expansion. 2/3 of us couldn’t even log in when it happened and we ended up with a horrible area. Don’t understand why devs don’t understand that while good idea on paper, housing in the real world that is limited does nothing to promote longevity for a game. Would much rather see instanced housing where everyone can have a spot than one where if you join a day late your end up somewhere you don’t want to be.

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wratts

Or honestly even any land-grant system that didn’t involve being able to log in at the exact minute servers go live and rush through content to get a plot.

Would it be so impossible to have an out-of-game land auction system or trading platform?

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Giggilybits

Played a few years back. Gorgeous graphics. Detailed crafting. Liked it so I subbed for a month. LOL couldn’t find any land to build a house anywhere. Unsubbed.

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Dankey Kang

I don’t think you need to worry about that anymore lmao

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Neurotic

Gamigo: *grinning* I’m in danger now.